blob: 9e343bfff91eab6486464d9f448e8f414aeff83e [file] [edit]
#version 310 es
struct tint_push_constant_struct {
uint tint_first_instance;
};
layout(location = 0) uniform tint_push_constant_struct tint_push_constants;
vec4 tint_symbol_inner(uint vertex_index, uint instance_index) {
uint foo = (vertex_index + instance_index);
return vec4(0.0f);
}
void main() {
uint v = uint(gl_VertexID);
uint v_1 = uint(gl_InstanceID);
gl_Position = tint_symbol_inner(v, (v_1 + tint_push_constants.tint_first_instance));
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}