blob: cc9350189457bbdf43916f155f002283857c396b [file] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_outputs {
float4 tint_symbol_1 [[position]];
};
float4 tint_symbol_inner(uint vertex_index, uint instance_index) {
uint const foo = (vertex_index + instance_index);
return float4(0.0f);
}
vertex tint_symbol_outputs tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) {
tint_symbol_outputs tint_wrapper_result = {};
tint_wrapper_result.tint_symbol_1 = tint_symbol_inner(vertex_index, instance_index);
return tint_wrapper_result;
}