| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_symbol_outputs { |
| float4 tint_symbol_1 [[position]]; |
| }; |
| |
| float4 tint_symbol_inner(uint vertex_index, uint instance_index) { |
| uint const foo = (vertex_index + instance_index); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol_outputs tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) { |
| tint_symbol_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.tint_symbol_1 = tint_symbol_inner(vertex_index, instance_index); |
| return tint_wrapper_result; |
| } |