| struct VertexInputs { |
| uint vertex_index; |
| uint instance_index; |
| }; |
| |
| struct main_outputs { |
| float4 tint_symbol : SV_Position; |
| }; |
| |
| struct main_inputs { |
| uint VertexInputs_vertex_index : SV_VertexID; |
| uint VertexInputs_instance_index : SV_InstanceID; |
| }; |
| |
| |
| float4 main_inner(VertexInputs inputs) { |
| uint foo = (inputs.vertex_index + inputs.instance_index); |
| return (0.0f).xxxx; |
| } |
| |
| main_outputs main(main_inputs inputs) { |
| VertexInputs v = {inputs.VertexInputs_vertex_index, inputs.VertexInputs_instance_index}; |
| main_outputs v_1 = {main_inner(v)}; |
| return v_1; |
| } |
| |