blob: d1bf84eb781c0d828b7aecc0381db4503530e230 [file] [edit]
struct VertexInputs {
uint vertex_index;
uint instance_index;
};
struct main_outputs {
float4 tint_symbol : SV_Position;
};
struct main_inputs {
uint VertexInputs_vertex_index : SV_VertexID;
uint VertexInputs_instance_index : SV_InstanceID;
};
float4 main_inner(VertexInputs inputs) {
uint foo = (inputs.vertex_index + inputs.instance_index);
return (0.0f).xxxx;
}
main_outputs main(main_inputs inputs) {
VertexInputs v = {inputs.VertexInputs_vertex_index, inputs.VertexInputs_instance_index};
main_outputs v_1 = {main_inner(v)};
return v_1;
}