blob: 63ea2750d75ec691c00e337df77db00f3a955431 [file] [edit]
#include <metal_stdlib>
using namespace metal;
struct VertexInputs {
uint vertex_index;
uint instance_index;
};
struct tint_symbol_outputs {
float4 tint_symbol_1 [[position]];
};
float4 tint_symbol_inner(VertexInputs inputs) {
uint const foo = (inputs.vertex_index + inputs.instance_index);
return float4(0.0f);
}
vertex tint_symbol_outputs tint_symbol(uint VertexInputs_vertex_index [[vertex_id]], uint VertexInputs_instance_index [[instance_id]]) {
tint_symbol_outputs tint_wrapper_result = {};
tint_wrapper_result.tint_symbol_1 = tint_symbol_inner(VertexInputs{.vertex_index=VertexInputs_vertex_index, .instance_index=VertexInputs_instance_index});
return tint_wrapper_result;
}