| struct main_outputs { | |
| float4 tint_symbol : SV_Position; | |
| }; | |
| struct main_inputs { | |
| int loc0 : TEXCOORD0; | |
| uint loc1 : TEXCOORD1; | |
| float loc2 : TEXCOORD2; | |
| float4 loc3 : TEXCOORD3; | |
| }; | |
| float4 main_inner(int loc0, uint loc1, float loc2, float4 loc3) { | |
| int i = loc0; | |
| uint u = loc1; | |
| float f = loc2; | |
| float4 v = loc3; | |
| return (0.0f).xxxx; | |
| } | |
| main_outputs main(main_inputs inputs) { | |
| main_outputs v_1 = {main_inner(inputs.loc0, inputs.loc1, inputs.loc2, inputs.loc3)}; | |
| return v_1; | |
| } | |