blob: db4424fe2637ae9b024c85d6776f891a966be666 [file] [edit]
#version 310 es
layout(location = 0) in int tint_symbol_loc0_Input;
layout(location = 1) in uint tint_symbol_loc1_Input;
layout(location = 2) in float tint_symbol_loc2_Input;
layout(location = 3) in vec4 tint_symbol_loc3_Input;
vec4 tint_symbol_inner(int loc0, uint loc1, float loc2, vec4 loc3) {
int i = loc0;
uint u = loc1;
float f = loc2;
vec4 v = loc3;
return vec4(0.0f);
}
void main() {
gl_Position = tint_symbol_inner(tint_symbol_loc0_Input, tint_symbol_loc1_Input, tint_symbol_loc2_Input, tint_symbol_loc3_Input);
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}