blob: e0dbfdf9f0a533ef6477a1c23b940a5ae60b27a7 [file] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_outputs {
float4 tint_symbol_1 [[position]];
};
struct tint_symbol_inputs {
int loc0 [[attribute(0)]];
uint loc1 [[attribute(1)]];
float loc2 [[attribute(2)]];
float4 loc3 [[attribute(3)]];
};
float4 tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3) {
int const i = loc0;
uint const u = loc1;
float const f = loc2;
float4 const v = loc3;
return float4(0.0f);
}
vertex tint_symbol_outputs tint_symbol(tint_symbol_inputs inputs [[stage_in]]) {
tint_symbol_outputs tint_wrapper_result = {};
tint_wrapper_result.tint_symbol_1 = tint_symbol_inner(inputs.loc0, inputs.loc1, inputs.loc2, inputs.loc3);
return tint_wrapper_result;
}