blob: 20c1baf77f9a396fc8291233a7f363fb6dc72055 [file] [edit]
struct main_outputs {
float4 tint_symbol : SV_Position;
};
struct main_inputs {
int loc0 : TEXCOORD0;
uint loc1 : TEXCOORD1;
float loc2 : TEXCOORD2;
float4 loc3 : TEXCOORD3;
float16_t loc4 : TEXCOORD4;
vector<float16_t, 3> loc5 : TEXCOORD5;
};
float4 main_inner(int loc0, uint loc1, float loc2, float4 loc3, float16_t loc4, vector<float16_t, 3> loc5) {
int i = loc0;
uint u = loc1;
float f = loc2;
float4 v = loc3;
float16_t x = loc4;
vector<float16_t, 3> y = loc5;
return (0.0f).xxxx;
}
main_outputs main(main_inputs inputs) {
main_outputs v_1 = {main_inner(inputs.loc0, inputs.loc1, inputs.loc2, inputs.loc3, inputs.loc4, inputs.loc5)};
return v_1;
}