| struct VertexInputs { |
| int loc0; |
| uint loc1; |
| float loc2; |
| float4 loc3; |
| }; |
| |
| struct main_outputs { |
| float4 tint_symbol : SV_Position; |
| }; |
| |
| struct main_inputs { |
| int VertexInputs_loc0 : TEXCOORD0; |
| uint VertexInputs_loc1 : TEXCOORD1; |
| float VertexInputs_loc2 : TEXCOORD2; |
| float4 VertexInputs_loc3 : TEXCOORD3; |
| }; |
| |
| |
| float4 main_inner(VertexInputs inputs) { |
| int i = inputs.loc0; |
| uint u = inputs.loc1; |
| float f = inputs.loc2; |
| float4 v = inputs.loc3; |
| return (0.0f).xxxx; |
| } |
| |
| main_outputs main(main_inputs inputs) { |
| VertexInputs v_1 = {inputs.VertexInputs_loc0, inputs.VertexInputs_loc1, inputs.VertexInputs_loc2, inputs.VertexInputs_loc3}; |
| main_outputs v_2 = {main_inner(v_1)}; |
| return v_2; |
| } |
| |