blob: 02f6c98de5c63da92f21a701020563129220e7a7 [file] [edit]
struct VertexInputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
};
struct main_outputs {
float4 tint_symbol : SV_Position;
};
struct main_inputs {
int VertexInputs_loc0 : TEXCOORD0;
uint VertexInputs_loc1 : TEXCOORD1;
float VertexInputs_loc2 : TEXCOORD2;
float4 VertexInputs_loc3 : TEXCOORD3;
};
float4 main_inner(VertexInputs inputs) {
int i = inputs.loc0;
uint u = inputs.loc1;
float f = inputs.loc2;
float4 v = inputs.loc3;
return (0.0f).xxxx;
}
main_outputs main(main_inputs inputs) {
VertexInputs v_1 = {inputs.VertexInputs_loc0, inputs.VertexInputs_loc1, inputs.VertexInputs_loc2, inputs.VertexInputs_loc3};
main_outputs v_2 = {main_inner(v_1)};
return v_2;
}