blob: 2cb648357d9f5cf986b18c89f64917d05e327882 [file] [edit]
#version 310 es
struct VertexOutputs {
vec4 position;
};
VertexOutputs tint_symbol_inner() {
return VertexOutputs(vec4(1.0f, 2.0f, 3.0f, 4.0f));
}
void main() {
gl_Position = tint_symbol_inner().position;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}