| #include <metal_stdlib> | |
| using namespace metal; | |
| struct VertexOutputs { | |
| float4 position; | |
| }; | |
| struct tint_symbol_outputs { | |
| float4 VertexOutputs_position [[position]]; | |
| }; | |
| VertexOutputs tint_symbol_inner() { | |
| return VertexOutputs{.position=float4(1.0f, 2.0f, 3.0f, 4.0f)}; | |
| } | |
| vertex tint_symbol_outputs tint_symbol() { | |
| tint_symbol_outputs tint_wrapper_result = {}; | |
| tint_wrapper_result.VertexOutputs_position = tint_symbol_inner().position; | |
| return tint_wrapper_result; | |
| } |