blob: ced63b74652686aa1898f24af2ef6fce307535c4 [file] [edit]
#include <metal_stdlib>
using namespace metal;
struct VertexOutputs {
float4 position;
};
struct tint_symbol_outputs {
float4 VertexOutputs_position [[position]];
};
VertexOutputs tint_symbol_inner() {
return VertexOutputs{.position=float4(1.0f, 2.0f, 3.0f, 4.0f)};
}
vertex tint_symbol_outputs tint_symbol() {
tint_symbol_outputs tint_wrapper_result = {};
tint_wrapper_result.VertexOutputs_position = tint_symbol_inner().position;
return tint_wrapper_result;
}