blob: 650fef3e5bdd15c296fb04628f3c8381f68afca2 [file] [edit]
#include <metal_stdlib>
using namespace metal;
struct VertexOutputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
float4 position;
};
struct tint_symbol_outputs {
int VertexOutputs_loc0 [[user(locn0)]] [[flat]];
uint VertexOutputs_loc1 [[user(locn1)]] [[flat]];
float VertexOutputs_loc2 [[user(locn2)]];
float4 VertexOutputs_loc3 [[user(locn3)]];
float4 VertexOutputs_position [[position]];
};
VertexOutputs tint_symbol_inner() {
return VertexOutputs{.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f), .position=float4(0.0f)};
}
vertex tint_symbol_outputs tint_symbol() {
VertexOutputs const v = tint_symbol_inner();
tint_symbol_outputs tint_wrapper_result = {};
tint_wrapper_result.VertexOutputs_loc0 = v.loc0;
tint_wrapper_result.VertexOutputs_loc1 = v.loc1;
tint_wrapper_result.VertexOutputs_loc2 = v.loc2;
tint_wrapper_result.VertexOutputs_loc3 = v.loc3;
tint_wrapper_result.VertexOutputs_position = v.position;
return tint_wrapper_result;
}