blob: 77ca5edf1131523cf534e0df7afaf1d5e1929e10 [file] [edit]
struct VertexOutputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
float4 position;
float16_t loc4;
vector<float16_t, 3> loc5;
};
struct main_outputs {
nointerpolation int VertexOutputs_loc0 : TEXCOORD0;
nointerpolation uint VertexOutputs_loc1 : TEXCOORD1;
float VertexOutputs_loc2 : TEXCOORD2;
float4 VertexOutputs_loc3 : TEXCOORD3;
float16_t VertexOutputs_loc4 : TEXCOORD4;
vector<float16_t, 3> VertexOutputs_loc5 : TEXCOORD5;
float4 VertexOutputs_position : SV_Position;
};
VertexOutputs main_inner() {
VertexOutputs v = {int(1), 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f), (0.0f).xxxx, float16_t(2.25h), vector<float16_t, 3>(float16_t(3.0h), float16_t(5.0h), float16_t(8.0h))};
return v;
}
main_outputs main() {
VertexOutputs v_1 = main_inner();
VertexOutputs v_2 = v_1;
VertexOutputs v_3 = v_1;
VertexOutputs v_4 = v_1;
VertexOutputs v_5 = v_1;
VertexOutputs v_6 = v_1;
VertexOutputs v_7 = v_1;
VertexOutputs v_8 = v_1;
main_outputs v_9 = {v_2.loc0, v_3.loc1, v_4.loc2, v_5.loc3, v_7.loc4, v_8.loc5, v_6.position};
return v_9;
}