| struct VertexOutputs { |
| int loc0; |
| uint loc1; |
| float loc2; |
| float4 loc3; |
| float4 position; |
| float16_t loc4; |
| vector<float16_t, 3> loc5; |
| }; |
| |
| struct main_outputs { |
| nointerpolation int VertexOutputs_loc0 : TEXCOORD0; |
| nointerpolation uint VertexOutputs_loc1 : TEXCOORD1; |
| float VertexOutputs_loc2 : TEXCOORD2; |
| float4 VertexOutputs_loc3 : TEXCOORD3; |
| float16_t VertexOutputs_loc4 : TEXCOORD4; |
| vector<float16_t, 3> VertexOutputs_loc5 : TEXCOORD5; |
| float4 VertexOutputs_position : SV_Position; |
| }; |
| |
| |
| VertexOutputs main_inner() { |
| VertexOutputs v = {int(1), 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f), (0.0f).xxxx, float16_t(2.25h), vector<float16_t, 3>(float16_t(3.0h), float16_t(5.0h), float16_t(8.0h))}; |
| return v; |
| } |
| |
| main_outputs main() { |
| VertexOutputs v_1 = main_inner(); |
| VertexOutputs v_2 = v_1; |
| VertexOutputs v_3 = v_1; |
| VertexOutputs v_4 = v_1; |
| VertexOutputs v_5 = v_1; |
| VertexOutputs v_6 = v_1; |
| VertexOutputs v_7 = v_1; |
| VertexOutputs v_8 = v_1; |
| main_outputs v_9 = {v_2.loc0, v_3.loc1, v_4.loc2, v_5.loc3, v_7.loc4, v_8.loc5, v_6.position}; |
| return v_9; |
| } |
| |