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refs/heads/chromium/6765
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test
/
tint
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types
/
sampler.wgsl.expected.ir.glsl
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#version 310 es
precision highp
float
;
precision highp
int
;
uniform highp sampler2D t_s
;
uniform highp sampler2DShadow d_sc
;
void
main
()
{
vec4 a
=
texture
(
t_s
,
vec2
(
1.0f
));
vec4 b
=
textureGather
(
d_sc
,
vec2
(
1.0f
),
1.0f
);
}