blob: c7c54738c170eb26e72c00b47207e8097befd5b0 [file] [log] [blame] [edit]
RWByteAddressBuffer prevent_dce : register(u0);
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_d3fa1b() {
float4 res = arg_0.SampleBias(arg_1, (1.0f).xxx, clamp(1.0f, -16.0f, 15.99f));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_d3fa1b()));
return;
}