blob: 3c3f543fa72ba2165b1f2aca5944c975ef973c82 [file] [log] [blame] [edit]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_eed7c4() {
float4 res = arg_0.SampleBias(arg_1, float4((1.0f).xxx, float(1)), clamp(1.0f, -16.0f, 15.99f));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_eed7c4()));
return;
}