| RWByteAddressBuffer prevent_dce : register(u0); | |
| Texture3D<float4> arg_0 : register(t0, space1); | |
| SamplerState arg_1 : register(s1, space1); | |
| float4 textureSampleBias_d3fa1b() { | |
| float3 arg_2 = (1.0f).xxx; | |
| float arg_3 = 1.0f; | |
| float4 res = arg_0.SampleBias(arg_1, arg_2, clamp(arg_3, -16.0f, 15.99f)); | |
| return res; | |
| } | |
| void fragment_main() { | |
| prevent_dce.Store4(0u, asuint(textureSampleBias_d3fa1b())); | |
| return; | |
| } |