blob: e11d3f5e835d49fc7a48fe01ce1aa512bc4a609f [file] [log] [blame] [edit]
RWByteAddressBuffer prevent_dce : register(u0);
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_d3fa1b() {
float3 arg_2 = (1.0f).xxx;
float arg_3 = 1.0f;
float4 res = arg_0.SampleBias(arg_1, arg_2, clamp(arg_3, -16.0f, 15.99f));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_d3fa1b()));
return;
}