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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/spirv/reader/reader.h"
#include <string>
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "src/tint/lang/core/ir/disassembler.h"
#include "src/tint/lang/core/ir/module.h"
#include "src/tint/lang/core/ir/validator.h"
#include "src/tint/lang/spirv/reader/common/helper_test.h"
namespace tint::spirv::reader {
namespace {
class SpirvReaderTest : public testing::Test {
protected:
/// Run the reader on a SPIR-V module and return the Tint IR or an error string.
/// @param spirv_asm the SPIR-V assembly to read
/// @returns the disassembled Tint IR or an error
Result<std::string> Run(std::string spirv_asm) {
// Assemble the SPIR-V input.
auto binary = Assemble(spirv_asm);
if (binary != Success) {
return binary.Failure();
}
// Read the SPIR-V to produce a core IR module.
auto ir = ReadIR(binary.Get());
if (ir != Success) {
return ir.Failure();
}
// Validate the IR module against the core dialect.
auto validated = core::ir::Validate(ir.Get());
if (validated != Success) {
return validated.Failure();
}
// Return the disassembled IR module.
return "\n" + core::ir::Disassembler(ir.Get()).Plain();
}
};
TEST_F(SpirvReaderTest, UnsupportedExtension) {
auto got = Run(R"(
OpCapability Shader
OpExtension "SPV_KHR_variable_pointers"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
%void = OpTypeVoid
%ep_type = OpTypeFunction %void
%main = OpFunction %void None %ep_type
%main_start = OpLabel
OpReturn
OpFunctionEnd
)");
ASSERT_NE(got, Success);
EXPECT_EQ(got.Failure().reason.Str(),
"error: SPIR-V extension 'SPV_KHR_variable_pointers' is not supported");
}
TEST_F(SpirvReaderTest, Load_VectorComponent) {
auto got = Run(R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
%void = OpTypeVoid
%u32 = OpTypeInt 32 0
%vec4u = OpTypeVector %u32 4
%u32_ptr = OpTypePointer Function %u32
%vec4u_ptr = OpTypePointer Function %vec4u
%u32_2 = OpConstant %u32 2
%ep_type = OpTypeFunction %void
%main = OpFunction %void None %ep_type
%main_start = OpLabel
%var = OpVariable %vec4u_ptr Function
%access = OpAccessChain %u32_ptr %var %u32_2
%load = OpLoad %u32 %access
OpReturn
OpFunctionEnd
)");
ASSERT_EQ(got, Success);
EXPECT_EQ(got, R"(
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B1: {
%2:ptr<function, vec4<u32>, read_write> = var
%3:u32 = load_vector_element %2, 2u
ret
}
}
)");
}
TEST_F(SpirvReaderTest, Store_VectorComponent) {
auto got = Run(R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
%void = OpTypeVoid
%u32 = OpTypeInt 32 0
%u32_42 = OpConstant %u32 42
%vec4u = OpTypeVector %u32 4
%u32_ptr = OpTypePointer Function %u32
%vec4u_ptr = OpTypePointer Function %vec4u
%u32_2 = OpConstant %u32 2
%ep_type = OpTypeFunction %void
%main = OpFunction %void None %ep_type
%main_start = OpLabel
%var = OpVariable %vec4u_ptr Function
%access = OpAccessChain %u32_ptr %var %u32_2
OpStore %access %u32_42
OpReturn
OpFunctionEnd
)");
ASSERT_EQ(got, Success);
EXPECT_EQ(got, R"(
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B1: {
%2:ptr<function, vec4<u32>, read_write> = var
store_vector_element %2, 2u, 42u
ret
}
}
)");
}
TEST_F(SpirvReaderTest, ShaderInputs) {
auto got = Run(R"(
OpCapability Shader
OpCapability SampleRateShading
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %coord %colors
OpExecutionMode %main OriginUpperLeft
OpDecorate %coord BuiltIn FragCoord
OpDecorate %colors Location 1
OpMemberDecorate %str 1 NoPerspective
%void = OpTypeVoid
%f32 = OpTypeFloat 32
%vec4f = OpTypeVector %f32 4
%fn_type = OpTypeFunction %void
%str = OpTypeStruct %vec4f %vec4f
%u32 = OpTypeInt 32 0
%u32_0 = OpConstant %u32 0
%u32_1 = OpConstant %u32 1
%_ptr_Input_vec4f = OpTypePointer Input %vec4f
%_ptr_Input_str = OpTypePointer Input %str
%coord = OpVariable %_ptr_Input_vec4f Input
%colors = OpVariable %_ptr_Input_str Input
%main = OpFunction %void None %fn_type
%main_start = OpLabel
%access_a = OpAccessChain %_ptr_Input_vec4f %colors %u32_0
%access_b = OpAccessChain %_ptr_Input_vec4f %colors %u32_1
%a = OpLoad %vec4f %access_a
%b = OpLoad %vec4f %access_b
%c = OpLoad %vec4f %coord
%mul = OpFMul %vec4f %a %b
%add = OpFAdd %vec4f %mul %c
OpReturn
OpFunctionEnd
)");
ASSERT_EQ(got, Success);
EXPECT_EQ(got, R"(
tint_symbol_2 = struct @align(16) {
tint_symbol:vec4<f32> @offset(0), @location(1)
tint_symbol_1:vec4<f32> @offset(16), @location(2), @interpolate(linear, center)
}
%main = @fragment func(%2:vec4<f32> [@position], %3:tint_symbol_2):void {
$B1: {
%4:vec4<f32> = access %3, 0u
%5:vec4<f32> = access %3, 1u
%6:vec4<f32> = mul %4, %5
%7:vec4<f32> = add %6, %2
ret
}
}
)");
}
TEST_F(SpirvReaderTest, ShaderOutputs) {
auto got = Run(R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %depth %colors
OpExecutionMode %main OriginUpperLeft
OpExecutionMode %main DepthReplacing
OpDecorate %depth BuiltIn FragDepth
OpDecorate %colors Location 1
OpMemberDecorate %str 1 NoPerspective
%void = OpTypeVoid
%f32 = OpTypeFloat 32
%vec4f = OpTypeVector %f32 4
%fn_type = OpTypeFunction %void
%str = OpTypeStruct %vec4f %vec4f
%u32 = OpTypeInt 32 0
%u32_0 = OpConstant %u32 0
%u32_1 = OpConstant %u32 1
%f32_42 = OpConstant %f32 42.0
%f32_n1 = OpConstant %f32 -1.0
%f32_v4_a = OpConstantComposite %vec4f %f32_42 %f32_42 %f32_42 %f32_n1
%f32_v4_b = OpConstantComposite %vec4f %f32_n1 %f32_n1 %f32_n1 %f32_42
%_ptr_Output_f32 = OpTypePointer Output %f32
%_ptr_Output_vec4f = OpTypePointer Output %vec4f
%_ptr_Output_str = OpTypePointer Output %str
%depth = OpVariable %_ptr_Output_f32 Output
%colors = OpVariable %_ptr_Output_str Output
%main = OpFunction %void None %fn_type
%main_start = OpLabel
%access_a = OpAccessChain %_ptr_Output_vec4f %colors %u32_0
%access_b = OpAccessChain %_ptr_Output_vec4f %colors %u32_1
OpStore %access_a %f32_v4_a
OpStore %access_b %f32_v4_b
OpStore %depth %f32_42
OpReturn
OpFunctionEnd
)");
ASSERT_EQ(got, Success);
EXPECT_EQ(got, R"(
tint_symbol_2 = struct @align(16) {
tint_symbol:vec4<f32> @offset(0)
tint_symbol_1:vec4<f32> @offset(16)
}
tint_symbol_4 = struct @align(16) {
tint_symbol_3:f32 @offset(0), @builtin(frag_depth)
tint_symbol:vec4<f32> @offset(16), @location(1)
tint_symbol_1:vec4<f32> @offset(32), @location(2), @interpolate(linear, center)
}
$B1: { # root
%1:ptr<private, f32, read_write> = var
%2:ptr<private, tint_symbol_2, read_write> = var
}
%main_inner = func():void {
$B2: {
%4:ptr<private, vec4<f32>, read_write> = access %2, 0u
%5:ptr<private, vec4<f32>, read_write> = access %2, 1u
store %4, vec4<f32>(42.0f, 42.0f, 42.0f, -1.0f)
store %5, vec4<f32>(-1.0f, -1.0f, -1.0f, 42.0f)
store %1, 42.0f
ret
}
}
%main = @fragment func():tint_symbol_4 {
$B3: {
%7:void = call %main_inner
%8:f32 = load %1
%9:ptr<private, vec4<f32>, read_write> = access %2, 0u
%10:vec4<f32> = load %9
%11:ptr<private, vec4<f32>, read_write> = access %2, 1u
%12:vec4<f32> = load %11
%13:tint_symbol_4 = construct %8, %10, %12
ret %13
}
}
)");
}
TEST_F(SpirvReaderTest, ClipDistances) {
auto got = Run(R"(
OpCapability Shader
OpCapability ClipDistance
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %main_position_Output %main_clip_distances_Output %main___point_size_Output
OpName %main_position_Output "main_position_Output"
OpName %main_clip_distances_Output "main_clip_distances_Output"
OpName %main___point_size_Output "main___point_size_Output"
OpName %main_inner "main_inner"
OpMemberName %VertexOutputs 0 "position"
OpMemberName %VertexOutputs 1 "clipDistance"
OpName %VertexOutputs "VertexOutputs"
OpName %main "main"
OpDecorate %main_position_Output BuiltIn Position
OpDecorate %_arr_float_uint_1 ArrayStride 4
OpDecorate %main_clip_distances_Output BuiltIn ClipDistance
OpDecorate %main___point_size_Output BuiltIn PointSize
OpMemberDecorate %VertexOutputs 0 Offset 0
OpMemberDecorate %VertexOutputs 1 Offset 16
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%main_position_Output = OpVariable %_ptr_Output_v4float Output
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%_ptr_Output__arr_float_uint_1 = OpTypePointer Output %_arr_float_uint_1
%main_clip_distances_Output = OpVariable %_ptr_Output__arr_float_uint_1 Output
%_ptr_Output_float = OpTypePointer Output %float
%main___point_size_Output = OpVariable %_ptr_Output_float Output
%VertexOutputs = OpTypeStruct %v4float %_arr_float_uint_1
%14 = OpTypeFunction %VertexOutputs
%16 = OpConstantNull %VertexOutputs
%void = OpTypeVoid
%19 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%main_inner = OpFunction %VertexOutputs None %14
%15 = OpLabel
OpReturnValue %16
OpFunctionEnd
%main = OpFunction %void None %19
%20 = OpLabel
%21 = OpFunctionCall %VertexOutputs %main_inner
%22 = OpCompositeExtract %v4float %21 0
OpStore %main_position_Output %22 None
%23 = OpCompositeExtract %_arr_float_uint_1 %21 1
OpStore %main_clip_distances_Output %23 None
OpStore %main___point_size_Output %float_1 None
OpReturn
OpFunctionEnd
)");
ASSERT_EQ(got, Success);
EXPECT_EQ(got, R"(
tint_symbol_2 = struct @align(16) {
tint_symbol:vec4<f32> @offset(0)
tint_symbol_1:array<f32, 1> @offset(16)
}
tint_symbol_6 = struct @align(16) {
tint_symbol_3:vec4<f32> @offset(0), @builtin(position)
tint_symbol_4:array<f32, 1> @offset(16), @builtin(clip_distances)
tint_symbol_5:f32 @offset(20), @builtin(__point_size)
}
$B1: { # root
%1:ptr<private, vec4<f32>, read_write> = var
%2:ptr<private, array<f32, 1>, read_write> = var
%3:ptr<private, f32, read_write> = var
}
%4 = func():tint_symbol_2 {
$B2: {
ret tint_symbol_2(vec4<f32>(0.0f), array<f32, 1>(0.0f))
}
}
%main_inner = func():void {
$B3: {
%6:tint_symbol_2 = call %4
%7:vec4<f32> = access %6, 0u
store %1, %7
%8:array<f32, 1> = access %6, 1u
store %2, %8
store %3, 1.0f
ret
}
}
%main = @vertex func():tint_symbol_6 {
$B4: {
%10:void = call %main_inner
%11:vec4<f32> = load %1
%12:array<f32, 1> = load %2
%13:f32 = load %3
%14:tint_symbol_6 = construct %11, %12, %13
ret %14
}
}
)");
}
TEST_F(SpirvReaderTest, ClipDistances_gl_PerVertex) {
auto got = Run(R"(
OpCapability Shader
OpCapability ClipDistance
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %_
OpSource GLSL 450
OpName %main "main"
OpName %gl_PerVertex "gl_PerVertex"
OpMemberName %gl_PerVertex 0 "gl_Position"
OpMemberName %gl_PerVertex 1 "gl_ClipDistance"
OpName %_ ""
OpDecorate %gl_PerVertex Block
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn ClipDistance
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%gl_PerVertex = OpTypeStruct %v4float %_arr_float_uint_2
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%int_0 = OpConstant %int 0
%float_0 = OpConstant %float 0
%_ptr_Output_float = OpTypePointer Output %float
%21 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%_ptr_Output_v4float = OpTypePointer Output %v4float
%main = OpFunction %void None %3
%5 = OpLabel
%19 = OpAccessChain %_ptr_Output_float %_ %int_1 %int_0
OpStore %19 %float_0
%20 = OpAccessChain %_ptr_Output_float %_ %int_1 %int_1
OpStore %20 %float_0
%23 = OpAccessChain %_ptr_Output_v4float %_ %int_0
OpStore %23 %21
OpReturn
OpFunctionEnd
)");
ASSERT_EQ(got, Success);
EXPECT_EQ(got, R"(
tint_symbol_2 = struct @align(16) {
tint_symbol:vec4<f32> @offset(0)
tint_symbol_1:array<f32, 2> @offset(16)
}
tint_symbol_3 = struct @align(16) {
tint_symbol:vec4<f32> @offset(0), @builtin(position)
tint_symbol_1:array<f32, 2> @offset(16), @builtin(clip_distances)
}
$B1: { # root
%1:ptr<private, tint_symbol_2, read_write> = var
}
%main_inner = func():void {
$B2: {
%3:ptr<private, f32, read_write> = access %1, 1i, 0i
store %3, 0.0f
%4:ptr<private, f32, read_write> = access %1, 1i, 1i
store %4, 0.0f
%5:ptr<private, vec4<f32>, read_write> = access %1, 0i
store %5, vec4<f32>(0.0f)
ret
}
}
%main = @vertex func():tint_symbol_3 {
$B3: {
%7:void = call %main_inner
%8:ptr<private, vec4<f32>, read_write> = access %1, 0u
%9:vec4<f32> = load %8
%10:ptr<private, array<f32, 2>, read_write> = access %1, 1u
%11:array<f32, 2> = load %10
%12:tint_symbol_3 = construct %9, %11
ret %12
}
}
)");
}
TEST_F(SpirvReaderTest, SampleMask) {
auto got = Run(R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %mask_in %mask_out
OpExecutionMode %main OriginUpperLeft
OpDecorate %mask_in BuiltIn SampleMask
OpDecorate %mask_out BuiltIn SampleMask
%void = OpTypeVoid
%fn_type = OpTypeFunction %void
%u32 = OpTypeInt 32 0
%u32_0 = OpConstant %u32 0
%u32_1 = OpConstant %u32 1
%arr_u32 = OpTypeArray %u32 %u32_1
%_ptr_Input_u32 = OpTypePointer Input %u32
%_ptr_Input_arr_u32 = OpTypePointer Input %arr_u32
%_ptr_Output_u32 = OpTypePointer Output %u32
%_ptr_Output_arr_u32 = OpTypePointer Output %arr_u32
%mask_in = OpVariable %_ptr_Input_arr_u32 Input
%mask_out = OpVariable %_ptr_Output_arr_u32 Output
%main = OpFunction %void None %fn_type
%main_start = OpLabel
%mask_in_0 = OpAccessChain %_ptr_Input_u32 %mask_in %u32_0
%mask_in_val = OpLoad %u32 %mask_in_0
%plus_one = OpIAdd %u32 %mask_in_val %u32_1
%mask_out_0 = OpAccessChain %_ptr_Output_u32 %mask_out %u32_0
OpStore %mask_out_0 %plus_one
OpReturn
OpFunctionEnd
)");
ASSERT_EQ(got, Success);
EXPECT_EQ(got, R"(
$B1: { # root
%1:ptr<private, array<u32, 1>, read_write> = var
}
%main_inner = func(%3:array<u32, 1>):void {
$B2: {
%4:u32 = access %3, 0u
%5:u32 = add %4, 1u
%6:ptr<private, u32, read_write> = access %1, 0u
store %6, %5
ret
}
}
%main = @fragment func(%8:u32 [@sample_mask]):u32 [@sample_mask] {
$B3: {
%9:array<u32, 1> = construct %8
%10:void = call %main_inner, %9
%11:array<u32, 1> = load %1
%12:u32 = access %11, 0u
ret %12
}
}
)");
}
TEST_F(SpirvReaderTest, BlendSrc) {
auto got = Run(R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %frag_main "frag_main" %frag_main_loc0_idx0_Output %frag_main_loc0_idx1_Output
OpExecutionMode %frag_main OriginUpperLeft
OpName %frag_main_loc0_idx0_Output "frag_main_loc0_idx0_Output"
OpName %frag_main_loc0_idx1_Output "frag_main_loc0_idx1_Output"
OpName %frag_main_inner "frag_main_inner"
OpMemberName %FragOutput 0 "color"
OpMemberName %FragOutput 1 "blend"
OpName %FragOutput "FragOutput"
OpName %output "output"
OpName %frag_main "frag_main"
OpDecorate %frag_main_loc0_idx0_Output Location 0
OpDecorate %frag_main_loc0_idx0_Output Index 0
OpDecorate %frag_main_loc0_idx1_Output Location 0
OpDecorate %frag_main_loc0_idx1_Output Index 1
OpMemberDecorate %FragOutput 0 Offset 0
OpMemberDecorate %FragOutput 1 Offset 16
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%frag_main_loc0_idx0_Output = OpVariable %_ptr_Output_v4float Output
%frag_main_loc0_idx1_Output = OpVariable %_ptr_Output_v4float Output
%FragOutput = OpTypeStruct %v4float %v4float
%8 = OpTypeFunction %FragOutput
%_ptr_Function_FragOutput = OpTypePointer Function %FragOutput
%12 = OpConstantNull %FragOutput
%_ptr_Function_v4float = OpTypePointer Function %v4float
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%float_0_5 = OpConstant %float 0.5
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_1
%uint_1 = OpConstant %uint 1
%void = OpTypeVoid
%25 = OpTypeFunction %void
%frag_main_inner = OpFunction %FragOutput None %8
%9 = OpLabel
%output = OpVariable %_ptr_Function_FragOutput Function %12
%13 = OpAccessChain %_ptr_Function_v4float %output %uint_0
OpStore %13 %17 None
%20 = OpAccessChain %_ptr_Function_v4float %output %uint_1
OpStore %20 %17 None
%22 = OpLoad %FragOutput %output None
OpReturnValue %22
OpFunctionEnd
%frag_main = OpFunction %void None %25
%26 = OpLabel
%27 = OpFunctionCall %FragOutput %frag_main_inner
%28 = OpCompositeExtract %v4float %27 0
OpStore %frag_main_loc0_idx0_Output %28 None
%29 = OpCompositeExtract %v4float %27 1
OpStore %frag_main_loc0_idx1_Output %29 None
OpReturn
OpFunctionEnd
)");
ASSERT_EQ(got, Success);
EXPECT_EQ(got, R"(
tint_symbol_2 = struct @align(16) {
tint_symbol:vec4<f32> @offset(0)
tint_symbol_1:vec4<f32> @offset(16)
}
tint_symbol_5 = struct @align(16) {
tint_symbol_3:vec4<f32> @offset(0), @location(0), @blend_src(0)
tint_symbol_4:vec4<f32> @offset(16), @location(0), @blend_src(1)
}
$B1: { # root
%1:ptr<private, vec4<f32>, read_write> = var
%2:ptr<private, vec4<f32>, read_write> = var
}
%3 = func():tint_symbol_2 {
$B2: {
%4:ptr<function, tint_symbol_2, read_write> = var, tint_symbol_2(vec4<f32>(0.0f))
%5:ptr<function, vec4<f32>, read_write> = access %4, 0u
store %5, vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f)
%6:ptr<function, vec4<f32>, read_write> = access %4, 1u
store %6, vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f)
%7:tint_symbol_2 = load %4
ret %7
}
}
%frag_main_inner = func():void {
$B3: {
%9:tint_symbol_2 = call %3
%10:vec4<f32> = access %9, 0u
store %1, %10
%11:vec4<f32> = access %9, 1u
store %2, %11
ret
}
}
%frag_main = @fragment func():tint_symbol_5 {
$B4: {
%13:void = call %frag_main_inner
%14:vec4<f32> = load %1
%15:vec4<f32> = load %2
%16:tint_symbol_5 = construct %14, %15
ret %16
}
}
)");
}
} // namespace
} // namespace tint::spirv::reader