[dawn][opengl] Disable TextureCompressionASTCSliced3D feature The CI builder android-dawn-arm64-rel is failing consistently with this feature. I'll re-enable with appropriate compat expectations later. Bug: 342840940 Change-Id: I95b854ec2b4190fa8515d439e863164eb19c36fd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/240954 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Fr <beaufort.francois@gmail.com>
diff --git a/src/dawn/native/opengl/PhysicalDeviceGL.cpp b/src/dawn/native/opengl/PhysicalDeviceGL.cpp index f3fed3f..2157e29 100644 --- a/src/dawn/native/opengl/PhysicalDeviceGL.cpp +++ b/src/dawn/native/opengl/PhysicalDeviceGL.cpp
@@ -245,10 +245,6 @@ if (mFunctions.IsGLExtensionSupported("GL_KHR_texture_compression_astc_ldr")) { EnableFeature(Feature::TextureCompressionASTC); - - if (mFunctions.IsGLExtensionSupported("GL_KHR_texture_compression_astc_sliced_3d")) { - EnableFeature(Feature::TextureCompressionASTCSliced3D); - } } // ETC2 is core in ES 3.0.