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// Copyright 2025 The Dawn & Tint Authors
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#ifndef SRC_TINT_LANG_HLSL_WRITER_RAISE_CHANGE_IMMEDIATE_TO_UNIFORM_H_
#define SRC_TINT_LANG_HLSL_WRITER_RAISE_CHANGE_IMMEDIATE_TO_UNIFORM_H_
#include <algorithm>
#include <optional>
#include "src/tint/api/common/binding_point.h"
#include "src/tint/utils/result.h"
// Forward declarations.
namespace tint::core::ir {
class Module;
} // namespace tint::core::ir
namespace tint::hlsl::writer::raise {
struct ChangeImmediateToUniformConfig {
/// The binding point info.
std::optional<BindingPoint> immediate_binding_point;
};
/// ChangeImmediateToUniform is a transform used to replace immediate global var accesses to
/// uniform address space. Doing this transform to leverage DecomposeUniformAccess to generate
/// correct loading of the HLSL primitive objects. This transform should apply after all immediate
/// related transforms and before DecomposeUniformAccess transform.
///
///
/// @param module the module to transform
/// @returns success or failure
Result<SuccessType> ChangeImmediateToUniform(core::ir::Module& module,
const ChangeImmediateToUniformConfig& config);
} // namespace tint::hlsl::writer::raise
#endif // SRC_TINT_LANG_HLSL_WRITER_RAISE_CHANGE_IMMEDIATE_TO_UNIFORM_H_