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// Copyright 2024 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
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// 3. Neither the name of the copyright holder nor the names of its
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#include "src/tint/lang/core/ir/transform/prevent_infinite_loops.h"
#include <utility>
#include "src/tint/lang/core/ir/analysis/loop_analysis.h"
#include "src/tint/lang/core/ir/builder.h"
#include "src/tint/lang/core/ir/module.h"
#include "src/tint/lang/core/ir/traverse.h"
#include "src/tint/lang/core/ir/validator.h"
using namespace tint::core::fluent_types; // NOLINT
using namespace tint::core::number_suffixes; // NOLINT
namespace tint::core::ir::transform {
namespace {
/// PIMPL state for the transform.
struct State {
/// The IR module.
Module& ir;
/// The IR builder.
Builder b{ir};
/// Process the module.
void Process() {
for (auto func : ir.functions) {
// Look for loops in the function that we cannot detect as being finite, and inject a
// a new loop index that bounds the loop to 2^64 iterations.
analysis::LoopAnalysis analysis(*func);
Traverse(func->Block(), [&](Loop* loop) {
if (!analysis.GetInfo(*loop)->IsFinite()) {
InjectExitCondition(loop);
}
});
}
}
/// Inject an exit condition into @p loop.
/// @param loop the `loop` to inject the condition into
void InjectExitCondition(Loop* loop) {
// Initializer:
// var idx: vec2u = vec2(UINT32_MAX);
//
// Body:
// if all(idx == vec2(0)) { break; }
//
// Continuing:
// idx.x -= 1;
// idx.y -= u32(idx.x == UINT32_MAX);
// Declare a new index variable at the top of the loop initializer.
auto* idx = b.Var<function>("tint_loop_idx", b.Splat<vec2<u32>>(u32::Highest()));
if (loop->Initializer()->IsEmpty()) {
loop->Initializer()->Append(b.NextIteration(loop));
}
loop->Initializer()->Prepend(idx);
// Insert the new exit condition at the top of the loop body.
b.InsertBefore(loop->Body()->Front(), [&] {
auto* ifelse = b.If(b.Call<bool>(
BuiltinFn::kAll, b.Equal<vec2<bool>>(b.Load(idx), b.Splat<vec2<u32>>(0_u))));
b.Append(ifelse->True(), [&] {
// If the loop produces result values, just use `undef` as this exit condition
// should never actually be hit.
Vector<Value*, 1> results;
results.Resize(loop->Results().Length(), nullptr);
b.ExitLoop(loop, std::move(results));
});
});
// Increment the index variable at the top of the continuing block.
if (loop->Continuing()->IsEmpty()) {
loop->Continuing()->Append(b.NextIteration(loop));
}
b.InsertBefore(loop->Continuing()->Front(), [&] {
auto* low_inc = b.Subtract<u32>(b.LoadVectorElement(idx, 0_u), 1_u);
ir.SetName(low_inc->Result(), ir.symbols.New("tint_low_inc"));
b.StoreVectorElement(idx, 0_u, low_inc);
auto* carry = b.Convert<u32>(b.Equal<bool>(low_inc, u32::Highest()));
ir.SetName(carry->Result(), ir.symbols.New("tint_carry"));
b.StoreVectorElement(idx, 1_u, b.Subtract<u32>(b.LoadVectorElement(idx, 1_u), carry));
});
}
};
} // namespace
Result<SuccessType> PreventInfiniteLoops(Module& ir) {
auto result =
ValidateAndDumpIfNeeded(ir, "core.PreventInfiniteLoops", kPreventInfiniteLoopsCapabilities);
if (result != Success) {
return result;
}
State{ir}.Process();
return Success;
}
} // namespace tint::core::ir::transform