blob: 5c02fb05b1183bf3d951d7c2521f890daf871e20 [file] [edit]
// Copyright 2024 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
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#include "src/tint/lang/core/ir/transform/remove_continue_in_switch.h"
#include "src/tint/lang/core/ir/builder.h"
#include "src/tint/lang/core/ir/module.h"
#include "src/tint/lang/core/ir/validator.h"
using namespace tint::core::fluent_types; // NOLINT
using namespace tint::core::number_suffixes; // NOLINT
namespace tint::core::ir::transform {
namespace {
/// PIMPL state for the transform.
struct State {
/// The IR module.
Module& ir;
/// The IR builder.
Builder b{ir};
/// The type manager.
core::type::Manager& ty{ir.Types()};
/// A map from `switch` instruction to the flag used to indicate whether a `continue` was hit.
Hashmap<Switch*, Var*, 4> continue_flag_for_switch{};
/// Process the module.
void Process() {
// Look for `continue` instructions.
for (auto* inst : ir.Instructions()) {
auto* cont = inst->As<Continue>();
if (!cont) {
continue;
}
// Check if this `continue` is inside a `switch` that is inside the `loop`.
// Do this by walking up the stack of control flow instructions until we see a `loop`.
// If we hit a `switch` before we see the loop, we need to replace the `continue`.
auto* parent = cont->Block()->Parent();
while (!parent->Is<Loop>()) {
if (auto* swtch = parent->As<Switch>()) {
ReplaceContinue(cont, swtch);
break;
}
parent = parent->Block()->Parent();
}
}
}
/// Replace a `continue` instruction.
/// @param cont the `continue` to replace
/// @param swtch the `switch` instruction that it is nested inside
void ReplaceContinue(Continue* cont, Switch* swtch) {
auto* flag = GetContinueFlag(swtch, cont->Loop());
b.InsertBefore(cont, [&] {
b.Store(flag, true);
b.ExitSwitch(swtch);
});
cont->Destroy();
}
/// Get or create the flag used to indicate whether a `continue` was hit.
/// @param swtch the `switch` instruction to get the flag for
/// @param loop the `loop` that is the target of `continue` instruction in this switch
/// @returns the flag variable
Var* GetContinueFlag(Switch* swtch, Loop* loop) {
return continue_flag_for_switch.GetOrAdd(swtch, [&] {
// Declare the flag before the switch statement.
auto* flag = b.Var<function, bool>("tint_continue");
flag->InsertBefore(swtch);
// Check the flag after the `switch` instruction and `continue` if it was set.
b.InsertAfter(swtch, [&] {
auto* check = b.If(b.Load(flag));
b.Append(check->True(), [&] { //
b.Continue(loop);
});
});
return flag;
});
}
};
} // namespace
Result<SuccessType> RemoveContinueInSwitch(Module& ir) {
auto result = ValidateAndDumpIfNeeded(ir, "core.RemoveContinueInSwitch",
core::ir::Capabilities{
core::ir::Capability::kAllowVectorElementPointer,
core::ir::Capability::kAllowHandleVarsWithoutBindings,
core::ir::Capability::kAllowClipDistancesOnF32,
core::ir::Capability::kAllowDuplicateBindings,
});
if (result != Success) {
return result;
}
State{ir}.Process();
return Success;
}
} // namespace tint::core::ir::transform