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// Copyright 2025 The Dawn & Tint Authors
//
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#ifndef SRC_TINT_LANG_CORE_IR_TRANSFORM_VERTEX_PULLING_H_
#define SRC_TINT_LANG_CORE_IR_TRANSFORM_VERTEX_PULLING_H_
#include "src/tint/api/common/vertex_pulling_config.h"
#include "src/tint/lang/core/ir/validator.h"
#include "src/tint/utils/result.h"
// Forward declarations.
namespace tint::core::ir {
class Module;
} // namespace tint::core::ir
namespace tint::core::ir::transform {
/// The capabilities that the transform can support.
// TODO(crbug.com/363031535): Remove kAllowDuplicateBindings when MSL no
// longer needs FlattenBindings.
const Capabilities kVertexPullingCapabilities{Capability::kAllowDuplicateBindings};
/// This transform replaces vertex shader inputs with storage buffers, so that we can apply
/// robustness to the vertex input accesses.
///
/// We bind the storage buffers as arrays of u32, so any read to byte position `p` will actually
/// need to read position `p / 4`, since `sizeof(u32) == 4`.
///
/// The config specifies the input format for each attribute. This isn't related to the type of the
/// input in the shader. For example, `VertexFormat::kVec2F16` tells us that the buffer will
/// contain `f16` elements, to be read as `vec2`. In the shader, a user would declare a `vec2<f32>`
/// input to be able to use them. The conversion between `f16` and `f32` is handled by this
/// transform.
///
/// @param module the module to transform
/// @param config the vertex pulling configuration
/// @returns success or failure
Result<SuccessType> VertexPulling(core::ir::Module& module, const VertexPullingConfig& config);
} // namespace tint::core::ir::transform
#endif // SRC_TINT_LANG_CORE_IR_TRANSFORM_VERTEX_PULLING_H_