)]}'
{
  "commit": "fb4d36177feeea4831be2d0ba5d845149ac4f105",
  "tree": "62c1f8fb0dfc0c027fe86c807c8018da70e96fbe",
  "parents": [
    "bd4731c7d81e2113661f3f11eb82e26b34be484e"
  ],
  "author": {
    "name": "Corentin Wallez",
    "email": "cwallez@chromium.org",
    "time": "Thu Jul 24 03:49:35 2025 -0700"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Thu Jul 24 03:49:35 2025 -0700"
  },
  "message": "[dawn][opengl] Add for binding_array\u003ctexture\u003e builtin emulation.\n\nThe emulation of builtins like textureNumLevels in the GL backend use a\nUBO to contain the metadata of the texture. Support for binding_array\nneeds to be added by registering in Dawn that all elements of the array\nneed their data added to the UBO.\n\nAnd add a test.\n\nBug: 427409135\nChange-Id: I294795573c2baa061d574c406da5b5019582aa2a\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/253734\nCommit-Queue: Corentin Wallez \u003ccwallez@chromium.org\u003e\nReviewed-by: Geoff Lang \u003cgeofflang@chromium.org\u003e\nReviewed-by: Stephen White \u003csenorblanco@chromium.org\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "93a28cfc03ea85dbc9c49b89eae307f31132003a",
      "old_mode": 33188,
      "old_path": "src/dawn/native/opengl/PipelineGL.cpp",
      "new_id": "01e38680cbd0328c03cf8f224689c4d3a5dbf90a",
      "new_mode": 33188,
      "new_path": "src/dawn/native/opengl/PipelineGL.cpp"
    },
    {
      "type": "modify",
      "old_id": "8abf84edf7b54a5885a0a777552184f125dda67c",
      "old_mode": 33188,
      "old_path": "src/dawn/tests/end2end/BindingArrayTests.cpp",
      "new_id": "16de2b96af32a3c1a4fe499465539027779ef6a3",
      "new_mode": 33188,
      "new_path": "src/dawn/tests/end2end/BindingArrayTests.cpp"
    }
  ]
}
