| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/common/Assert.h" | |
| #include "dawn/native/ComputePipeline.h" | |
| #include "dawn/native/ImmediateConstantsLayout.h" | |
| #include "dawn/native/ImmediateConstantsTracker.h" | |
| #include "dawn/native/RenderPipeline.h" | |
| #include "dawn/tests/DawnTest.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn::native { | |
| namespace { | |
| class ImmediateConstantOffsetTest : public DawnTest { | |
| protected: | |
| void SetUp() override { | |
| DawnTest::SetUp(); | |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); | |
| } | |
| wgpu::RenderPipeline MakeTestRenderPipelineWithClampingFragDepth() { | |
| utils::ComboRenderPipelineDescriptor desc; | |
| desc.vertex.module = utils::CreateShaderModule(device, R"( | |
| @vertex fn main() -> @builtin(position) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, 0.0); | |
| } | |
| )"); | |
| desc.vertex.entryPoint = "main"; | |
| desc.cFragment.module = utils::CreateShaderModule(device, R"( | |
| @fragment fn main() -> @builtin(frag_depth) f32 { | |
| return 1.0; | |
| } | |
| )"); | |
| desc.cFragment.entryPoint = "main"; | |
| desc.cFragment.targetCount = 0; | |
| wgpu::DepthStencilState* dsState = desc.EnableDepthStencil(); | |
| dsState->depthWriteEnabled = wgpu::OptionalBool::True; | |
| dsState->depthCompare = wgpu::CompareFunction::Always; | |
| return device.CreateRenderPipeline(&desc); | |
| } | |
| }; | |
| // Test pipeline change reset dirty bits and update tracked pipeline constants mask. | |
| // Use Compute pipeline to cover this common path. | |
| TEST_P(ImmediateConstantOffsetTest, ClampFragDepth) { | |
| DAWN_SUPPRESS_TEST_IF(IsOpenGLES() || IsOpenGL() || IsMetal() || IsD3D11() || IsD3D12()); | |
| ImmediateConstantMask expectedImmediateConstantMask = ImmediateConstantMask(0); | |
| // Hard coded bits and index. | |
| expectedImmediateConstantMask |= 1u << (offsetof(RenderImmediateConstants, clampFragDepth) / | |
| kImmediateConstantElementByteSize); | |
| expectedImmediateConstantMask |= 1u << (offsetof(RenderImmediateConstants, clampFragDepth) / | |
| kImmediateConstantElementByteSize + | |
| 1u); | |
| // Check dirty bits are set correctly. | |
| EXPECT_TRUE(FromAPI(MakeTestRenderPipelineWithClampingFragDepth().Get())->GetImmediateMask() == | |
| expectedImmediateConstantMask); | |
| } | |
| DAWN_INSTANTIATE_TEST(ImmediateConstantOffsetTest, | |
| D3D11Backend(), | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); | |
| } // anonymous namespace | |
| } // namespace dawn::native |