)]}'
{
  "commit": "50378e135a5a8aeef8c0d43e7dd710b9d93049be",
  "tree": "8d118c24847fa2666c9c3d0dca00c425cb6ef6c2",
  "parents": [
    "0f9fccca069c124e286b02534a355f4456020984"
  ],
  "author": {
    "name": "Kai Ninomiya",
    "email": "kainino@chromium.org",
    "time": "Wed Feb 25 15:15:14 2026 -0800"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Wed Feb 25 15:15:14 2026 -0800"
  },
  "message": "[dawn][metal] Note MTL_CAPTURE_ENABLED in debugging.md\n\nMTLCaptureManager requires MTL_CAPTURE_ENABLED (or a Info.plist entry)\nto be enabled. Add a note about this in the documentation for\nDAWN_TRACE_FILE_BASE. (It was noted in the original CL description, so\nit is the expected behavior.)\nhttps://developer.apple.com/documentation/xcode/capturing-a-metal-workload-programmatically\n\nNote while it would make sense to just always enable this via setenv in\nBackendMTL.mm when backend validation is enabled, doing so seems to\nbreak at least the one Shader Validation error I\u0027m currently looking at\n(but not sure if it\u0027s not running, or the logs just aren\u0027t visible).\n\nNo-Try: true\nBug: 396072565\nChange-Id: I8bdccf672e367a9f56f6a11c805b5e3e90ab3185\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/292675\nReviewed-by: Gregg Tavares \u003cgman@chromium.org\u003e\nCommit-Queue: Kai Ninomiya \u003ckainino@chromium.org\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "143344dd2deaa173de1da7694c29515d8ff44eea",
      "old_mode": 33188,
      "old_path": "docs/dawn/debugging.md",
      "new_id": "873061af20e8cddf467e6ba7013bc6bb56678b7b",
      "new_mode": 33188,
      "new_path": "docs/dawn/debugging.md"
    }
  ]
}
