|author||Bryan Bernhart <email@example.com>||Wed Dec 11 17:13:21 2019 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Wed Dec 11 17:13:21 2019 +0000|
D3D12: Fix 64-bit overflow for large buffers and return OOM. Use `resourceDesc.alignment` + GetResourceAllocationInfo to determine the buffer size and OOM should it return an empty sized buffer instead of overflowing + INVALID_ARGS. BUG=dawn:238 Change-Id: I0a2cc7dac629d55624dafa4a3c4a45f16e90049c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14420 Commit-Queue: Bryan Bernhart <email@example.com> Reviewed-by: Corentin Wallez <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.