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shader_io
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fragment_output_builtins_struct.wgsl.expected.wgsl
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struct
FragmentOutputs
{
@builtin
(
frag_depth
)
frag_depth
:
f32
,
@builtin
(
sample_mask
)
sample_mask
:
u32
,
}
@stage
(
fragment
)
fn main
()
->
FragmentOutputs
{
return
FragmentOutputs
(
1.0
,
1u
);
}