blob: 5c60fa220e82b4594223bcd6ad1d212ad57c7e29 [file] [log] [blame] [edit]
struct VertexInputs0 {
@builtin(vertex_index) vertex_index : u32,
@location(0) loc0 : i32,
};
struct VertexInputs1 {
@location(2) loc2 : f32,
@location(3) loc3 : vec4<f32>,
};
@stage(vertex)
fn main(
inputs0 : VertexInputs0,
@location(1) loc1 : u32,
@builtin(instance_index) instance_index : u32,
inputs1 : VertexInputs1,
) -> @builtin(position) vec4<f32> {
let foo : u32 = inputs0.vertex_index + instance_index;
let i : i32 = inputs0.loc0;
let u : u32 = loc1;
let f : f32 = inputs1.loc2;
let v : vec4<f32> = inputs1.loc3;
return vec4<f32>();
}