SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
uniform highp sampler1D x_20_1; | |
void main_1() { | |
vec4 x_125 = texelFetch(x_20_1, int(1u), 0); | |
return; | |
} | |
void tint_symbol() { | |
main_1(); | |
} | |
void main() { | |
tint_symbol(); | |
return; | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:4: 'sampler1D' : Reserved word. | |
ERROR: 0:4: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |