| #version 310 es | |
| precision mediump float; | |
| layout(binding = 0, std430) buffer S_1 { | |
| uint field0; | |
| uint field1[]; | |
| } myvar; | |
| void main_1() { | |
| myvar.field0 = 0u; | |
| myvar.field1[1u] = 0u; | |
| return; | |
| } | |
| void tint_symbol() { | |
| main_1(); | |
| } | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |