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refs/heads/tint-merge
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test
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tint
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var
/
initialization
/
function
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vector.wgsl.expected.glsl
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#version 310 es
void
tint_symbol
()
{
ivec3 v
=
ivec3
(
0
,
0
,
0
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
tint_symbol
();
return
;
}