blob: 723750d3f2623c220a38c0c5d45c7451c7afde34 [file] [log] [blame]
struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 5u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
let x_33 : f32 = gl_FragCoord.x;
let x_35 : f32 = x_6.x_GLF_uniform_float_values[0].el;
if ((x_33 > x_35)) {
let x_40 : f32 = x_6.x_GLF_uniform_float_values[2].el;
x_GLF_color = vec4<f32>(x_40, x_40, x_40, x_40);
let x_43 : f32 = gl_FragCoord.y;
if ((x_43 > x_35)) {
let x_48 : f32 = x_6.x_GLF_uniform_float_values[4].el;
x_GLF_color = vec4<f32>(x_48, x_48, x_48, x_48);
}
let x_51 : f32 = x_6.x_GLF_uniform_float_values[3].el;
x_GLF_color = vec4<f32>(x_51, x_51, x_51, x_51);
}
let x_54 : f32 = x_6.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4<f32>(x_35, x_54, x_54, 10.0);
let x_61 : vec4<f32> = x_GLF_color;
x_GLF_color = (mat4x4<f32>(vec4<f32>(x_35, 0.0, 0.0, 0.0), vec4<f32>(0.0, x_35, 0.0, 0.0), vec4<f32>(0.0, 0.0, x_35, 0.0), vec4<f32>(0.0, 0.0, 0.0, x_35)) * x_61);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}