| var<private> x_GLF_color : vec4<f32>; | |
| fn main_1() { | |
| var f : f32; | |
| f = atan2(1.0, tanh(1.0)); | |
| let x_21 : f32 = f; | |
| let x_23 : f32 = f; | |
| if (((x_21 > 0.910000026) & (x_23 < 0.930000007))) { | |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
| } else { | |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
| } | |
| return; | |
| } | |
| struct main_out { | |
| @location(0) | |
| x_GLF_color_1 : vec4<f32>, | |
| } | |
| @stage(fragment) | |
| fn main() -> main_out { | |
| main_1(); | |
| return main_out(x_GLF_color); | |
| } |