blob: 1146646ff6f66eaca4eb6e48af44b97f51067aef [file] [log] [blame]
struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 4u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : f32;
let x_30 : f32 = x_6.x_GLF_uniform_float_values[1].el;
a = x_30;
let x_32 : f32 = x_6.x_GLF_uniform_float_values[3].el;
let x_34 : f32 = x_6.x_GLF_uniform_float_values[0].el;
if ((x_32 > x_34)) {
let x_39 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_40 : f32 = a;
a = (x_40 + x_39);
let x_42 : f32 = a;
x_GLF_color = vec4<f32>(x_42, x_42, x_42, x_42);
let x_45 : f32 = x_6.x_GLF_uniform_float_values[3].el;
let x_47 : f32 = x_6.x_GLF_uniform_float_values[1].el;
if ((x_45 > x_47)) {
let x_52 : f32 = x_GLF_color.x;
let x_53 : f32 = a;
a = (x_53 + x_52);
let x_56 : f32 = x_6.x_GLF_uniform_float_values[2].el;
x_GLF_color = vec4<f32>(x_56, x_56, x_56, x_56);
}
}
let x_58 : f32 = a;
x_GLF_color = vec4<f32>(x_58, 0.0, 0.0, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}