| var<private> x_GLF_color : vec4<f32>; | |
| fn main_1() { | |
| var a : vec2<f32>; | |
| var b : vec2<f32>; | |
| a = vec2<f32>(1.0, 1.0); | |
| let x_25 : f32 = a.x; | |
| a.x = (x_25 + 0.5); | |
| let x_28 : vec2<f32> = a; | |
| b = fract(x_28); | |
| let x_31 : f32 = b.x; | |
| if ((x_31 == 0.5)) { | |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
| } else { | |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
| } | |
| return; | |
| } | |
| struct main_out { | |
| @location(0) | |
| x_GLF_color_1 : vec4<f32>, | |
| } | |
| @stage(fragment) | |
| fn main() -> main_out { | |
| main_1(); | |
| return main_out(x_GLF_color); | |
| } |