blob: f1a3930291d14e08559fd34a5ef8b49627af6b69 [file] [log] [blame]
struct buf0 {
injectionSwitch : vec2<f32>,
}
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
loop {
var x_46_phi : bool;
loop {
let x_37 : f32 = gl_FragCoord.x;
if ((x_37 < 0.0)) {
let x_42 : f32 = x_6.injectionSwitch.y;
if ((1.0 > x_42)) {
discard;
} else {
continue;
}
}
x_46_phi = true;
break;
continuing {
x_46_phi = false;
if (false) {
} else {
break;
}
}
}
let x_46 : bool = x_46_phi;
if (x_46) {
break;
}
break;
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}