Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 1 | SKIP: FAILED |
| 2 | |
| 3 | #version 310 es |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 4 | precision highp float; |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 5 | |
| 6 | uniform highp sampler2DArrayShadow arg_0_arg_1; |
| 7 | |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 8 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 9 | float inner; |
| 10 | } prevent_dce; |
| 11 | |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 12 | void textureSample_4703d0() { |
Stephen White | 987902e | 2022-12-15 16:42:28 +0000 | [diff] [blame] | 13 | vec2 arg_2 = vec2(1.0f); |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 14 | uint arg_3 = 1u; |
Stephen White | 987902e | 2022-12-15 16:42:28 +0000 | [diff] [blame] | 15 | float res = textureOffset(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), 0.0f), ivec2(1)); |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 16 | prevent_dce.inner = res; |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 17 | } |
| 18 | |
| 19 | void fragment_main() { |
| 20 | textureSample_4703d0(); |
| 21 | } |
| 22 | |
| 23 | void main() { |
| 24 | fragment_main(); |
| 25 | return; |
| 26 | } |
Stephen White | d2eb05c | 2023-10-16 20:34:20 +0000 | [diff] [blame] | 27 | error: Error parsing GLSL shader: |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 28 | ERROR: 0:13: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile |
| 29 | ERROR: 0:13: '' : compilation terminated |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 30 | ERROR: 2 compilation errors. No code generated. |
| 31 | |
| 32 | |
| 33 | |