blob: d3e9a7327346645bcee6cd94c7715ec5c15bcb23 [file] [log] [blame]
Ben Claytond03dcee2023-01-18 19:42:03 +00001#include <metal_stdlib>
2
3using namespace metal;
4void textureStore_e38281(texture2d_array<float, access::write> tint_symbol_1) {
5 tint_symbol_1.write(float4(1.0f), uint2(uint2(1u)), 1u);
6}
7
8struct tint_symbol {
9 float4 value [[position]];
10};
11
12float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
13 textureStore_e38281(tint_symbol_2);
14 return float4(0.0f);
15}
16
17vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
18 float4 const inner_result = vertex_main_inner(tint_symbol_3);
19 tint_symbol wrapper_result = {};
20 wrapper_result.value = inner_result;
21 return wrapper_result;
22}
23
24fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
25 textureStore_e38281(tint_symbol_4);
26 return;
27}
28
29kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
30 textureStore_e38281(tint_symbol_5);
31 return;
32}
33