1. dd89ce4 [glsl] Reorder GLSL transforms. by dan sinclair · 7 months ago
  2. 6e45813 GLSL: fix bug with padded struct members. by Stephen White · 11 months ago
  3. af25bec [tint][ast] Fix dynamic indices in DirectVariableAccess by Ben Clayton · 11 months ago
  4. 8753796 tint: Add PreservePadding transform by James Price · 2 years ago
  5. 6ab5d3c Tint/transform: make AddBlockAttribute always do wrapping if possible by Zhaoming Jiang · 2 years, 1 month ago
  6. 05d8b02 GLSL: implement host-visible memory padding. by Stephen White · 2 years, 3 months ago
  7. 863d9ed GLSL: Change Add[Spirv]BlockAttribute to support GLSL by Stephen White · 2 years, 3 months ago
  8. dbc13af tint->dawn: Shuffle source tree in preperation of merging repos by Ryan Harrison · 2 years, 10 months ago[Renamed from test/array/strides.spvasm.expected.glsl]
  9. bf0180b GLSL: only emit default precision qualifier for frag shader. by Stephen White · 2 years, 10 months ago
  10. 46647f1 GLSL: put std430 packing on all buffer variables. by Stephen White · 2 years, 10 months ago
  11. 009d129 reader/spirv: Decompose arrays with strides by Ben Clayton · 2 years, 10 months ago