- 1662e97 Add tests for lazily initializing indirect buffers by Jiawei Shao · 3 years, 9 months ago
- bc80805 [spirv-writer] Infer and emit matrix layout by David Neto · 3 years, 9 months ago
- 101a582 DawnTest: Prevent infinite loops in DawnTest. by Enrico Galli · 3 years, 9 months ago
- e88f1c3 [validation] v-0021: cannot re-assign constants by Sarah Mashayekhi · 3 years, 9 months ago
- 65f88d6 [Validation] v-0006: variables must be defined before use by Sarah Mashayekhi · 3 years, 9 months ago
- 2cf5a08 Track depth/stencil aspects independently by Austin Eng · 3 years, 9 months ago
- 6eb2a85 [spirv-reader] Remove support for NumWorkgroups builtin variable by David Neto · 3 years, 9 months ago
- fa4b74d Remove temporary disabling of validation check by Ryan Harrison · 3 years, 9 months ago
- 7ce4924 Fixing linear texture data validation on bytesPerRow by Tomek Ponitka · 3 years, 9 months ago
- b77399c [validator] implement variable_stack_ by Sarah Mashayekhi · 3 years, 9 months ago
- 076a4e5 Roll 6 dependencies and bypass changed API usage by Ryan Harrison · 3 years, 9 months ago
- 0a43427 Implement depth-only/stencil-only copies on Vulkan and Metal by Austin Eng · 3 years, 9 months ago
- f18d737 Rolling 7 dependencies and fix BUILD.gn by Ryan Harrison · 3 years, 9 months ago
- e84a1b1 Add tests for lazy initializing vertex and index buffers by Jiawei Shao · 3 years, 9 months ago
- c0acb25 Query API: Timestamp Query on D3D12 by Hao Li · 3 years, 9 months ago
- 1ea3a22 Adding a validation for destroyed textures in Queue::WriteTexture by Tomek Ponitka · 3 years, 9 months ago
- eac38cf Fixing a deprecated arrayLayer value inside Queue::WriteTexture by Tomek Ponitka · 3 years, 9 months ago
- 8c201df Allow arrayLayerCount=0 during the deprecation period. by Corentin Wallez · 3 years, 9 months ago
- 8c9858e Fix clearing sint/uint color attachments on Vulkan and OpenGL by Jiawei Shao · 3 years, 9 months ago
- fada501 Metal: Add shader compilation error message to DAWN_VALIDATION_ERROR by Jiawei Shao · 3 years, 9 months ago
- 3125a8d [ast] Add texture types to the AST. by dan sinclair · 3 years, 9 months ago
- fe8c59a Add SamplerType to AST. by dan sinclair · 3 years, 9 months ago
- 8278f2c [hlsl-writer] Add loop support. by dan sinclair · 3 years, 9 months ago
- 97bc4ad [hlsl-writer] Add if/else statements. by dan sinclair · 3 years, 9 months ago
- cbe0668 [hlsl-writer] Emit variable declarations. by dan sinclair · 3 years, 9 months ago
- f03590a D3D12: Dynamic shader-visible heap allocation. by Bryan Bernhart · 3 years, 9 months ago
- b07cb63 Add SPIR-V Reader Fuzzer by Ryan Harrison · 3 years, 9 months ago
- 05863e6 Niceify formatting in webgpu_cpp by Kai Ninomiya · 3 years, 9 months ago
- 26479f1 Remove _exe suffix from sample program by Ryan Harrison · 3 years, 9 months ago
- 40f16dd Change the default for BUILD.gn to build all the modules by Ryan Harrison · 3 years, 9 months ago
- 1a50cb9 Simplify fuzzer targets to ease adding additional targets by Ryan Harrison · 3 years, 9 months ago
- 753f40b Fixup build warnings by dan sinclair · 3 years, 9 months ago
- c8a85aa [wgsl-reader] Add stride support. by dan sinclair · 3 years, 9 months ago
- ac4a289 [wgsl-writer] Emit array stride decoration. by dan sinclair · 3 years, 9 months ago
- 0d9fce1 Add texture aspect to texture copy view and validation tests by Austin Eng · 3 years, 9 months ago
- b8a56af Rephrase Format::aspect enum as an enum class mask by Austin Eng · 3 years, 9 months ago
- a8e4e2a Add BlockStatement insert and non-const global_variables by Idan Raiter · 3 years, 9 months ago
- 38ba51c Make shim headers at <webgpu/*> that point to <dawn/*> by Kai Ninomiya · 3 years, 9 months ago
- a36a91a Support lazy initialization on the buffers bound into a bind group by Jiawei Shao · 3 years, 9 months ago
- a3f9778 [Validator] Using pointers instead of refs by Sarah Mashayekhi · 3 years, 9 months ago
- 03cf7c3 Enable GBV by default for correctness tests. by Bryan Bernhart · 3 years, 9 months ago
- f961850 [hlsl-writer] Add member accessor emission. by dan sinclair · 3 years, 9 months ago
- 7cf1979 [hlsl-writer] Add AsExpression to the HLSL backend. by dan sinclair · 3 years, 9 months ago
- d450a92 [hlsl-writer] Add BlockStatement support. by dan sinclair · 3 years, 9 months ago
- cda5af0 [hlsl-writer] Emit discard. by dan sinclair · 3 years, 9 months ago
- ec007b9 [hlsl-writer] Emit array accessors. by dan sinclair · 3 years, 9 months ago
- 0e48082 [hlsl-writer] Add alias type support. by dan sinclair · 3 years, 9 months ago
- 4a11b56 [hlsl-writer] Add constructor emission. by dan sinclair · 3 years, 9 months ago
- 4551a31 Add hlsl writer tests to BUILD.gn by dan sinclair · 3 years, 9 months ago
- 2c8e1f2 Optimizing memcpy inside Queue::WriteTexture by Tomek Ponitka · 3 years, 9 months ago
- 8cce7ce [hlsl-writer] Add type emission. by dan sinclair · 3 years, 9 months ago
- bf4614e Update some language usage. by dan sinclair · 3 years, 9 months ago
- f93fa6a dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation by Corentin Wallez · 3 years, 9 months ago
- d35e4e1 [spirv-reader] Only support column-major matrices by David Neto · 3 years, 9 months ago
- ab04da4 Enabling alphaToCoverage by Tomek Ponitka · 3 years, 9 months ago
- 9ecb993 Roll third_party/spirv-cross/ to enable shader-output mask in HLSL by Tomek Ponitka · 3 years, 9 months ago
- 9d0b9d7 D3D12Info: programmatically compute the shader profiles. by Corentin Wallez · 3 years, 9 months ago
- b88b1a15 Revert "dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation" by Corentin Wallez · 3 years, 9 months ago
- 225a2b4 Enabling sampleMask usage in RenderPipelineMTL by Tomek Ponitka · 3 years, 9 months ago
- bce1cbd CMake: add -framework Metal to dawn_native by Kai Ninomiya · 3 years, 9 months ago
- c4c4ff9 Enable WGSL support by default by Ryan Harrison · 3 years, 9 months ago
- a390d7f Disable "all" warnings when compiling MSL code by Kai Ninomiya · 3 years, 9 months ago
- c5cd8f5 Remove binutils from DEPS and pull in changes to build.gni from Dawn by Ryan Harrison · 3 years, 9 months ago
- 88f0ae3 Get 'gn gen --check' passing by Ryan Harrison · 3 years, 9 months ago
- 0811ecc dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation by Corentin Wallez · 3 years, 9 months ago
- e018cef Fix Tint ninja build by Idan Raiter · 3 years, 9 months ago
- b7ce897 Rolling shader deps by Tomek Ponitka · 3 years, 9 months ago
- 5b007a5 dawn_wire: Implement MapRead/WriteAsync on top of MapAsync by Corentin Wallez · 3 years, 9 months ago
- c11a191 Support buffer lazy initialization before CopyTextureToBuffer by Jiawei Shao · 3 years, 9 months ago
- 361a0d8 Update max storage buffer bindings per stage to 6 by Austin Eng · 3 years, 9 months ago
- 1f16229 Disable MultisampledRenderingTests on NV/D3D12. by Bryan Bernhart · 3 years, 9 months ago
- e8c12f3 Remove StatementList. by dan sinclair · 3 years, 9 months ago
- cfdc599 [spirv-reader] Update to create BlockStatements by dan sinclair · 3 years, 9 months ago
- f751501 [wgsl-reader] Update to create BlockStatements by dan sinclair · 3 years, 9 months ago
- 37c0970 Convert LoopStatement to use BlockStatement. by dan sinclair · 3 years, 9 months ago
- 77040b8 Convert IfStatement and ElseStatement to use BlockStatement. by dan sinclair · 3 years, 9 months ago
- 7c2fa1e Convert CaseStatement to use BlockStatement. by dan sinclair · 3 years, 9 months ago
- 4069f33 Convert Function to use BlockStatement. by dan sinclair · 3 years, 9 months ago
- 0975dd5 [spirv-writer] Add BlockStatement emission. by dan sinclair · 3 years, 9 months ago
- cd182b1 [msl-writer] Emit BlockStatement. by dan sinclair · 3 years, 9 months ago
- 21f8e25 [wgsl-writer] Add emission of BlockStatement. by dan sinclair · 3 years, 9 months ago
- 775cb51 [ast] Add BlockStatement by dan sinclair · 3 years, 9 months ago
- d5a4775 Query API: QuerySet on D3D12 by Hao Li · 3 years, 9 months ago
- 99ad0e8 [msl-writer] Emit intrinsics. by dan sinclair · 3 years, 9 months ago
- 8f3c635 Remove KillStatement by dan sinclair · 3 years, 9 months ago
- 23508f4 [spirv-reader] Convert from KillStatement to DiscardStatement by dan sinclair · 3 years, 9 months ago
- f75f2cd [wgsl-reader] Add `discard` parsing. by dan sinclair · 3 years, 9 months ago
- d81bebc [wgsl-writer] Add DiscardStatement support by dan sinclair · 3 years, 9 months ago
- a9696b5 [msl-writer] Emit DiscardStatement. by dan sinclair · 3 years, 9 months ago
- 6a61d41 [spirv-writer] Add DiscardStatement support. by dan sinclair · 3 years, 9 months ago
- b4374c2 [ast] Add DiscardStatement AST node. by dan sinclair · 3 years, 9 months ago
- ce973e3 [validation] Add a disabled test for re-assigning a constant. by Sarah Mashayekhi · 3 years, 9 months ago
- 0955230 Fixup some doc and compile issues. by dan sinclair · 3 years, 9 months ago
- 591fe91 [validation] implement invalidate assignment to a different type. by Sarah Mashayekhi · 3 years, 9 months ago
- 0d158ac Fix some bugs in buffer mapping in the wire client by Kai Ninomiya · 3 years, 9 months ago
- c7ae7a0 Implement sampleMask in D3D12 and OpenGL. by Corentin Wallez · 3 years, 9 months ago
- 453eb97 Handle review feedback. by dan sinclair · 3 years, 9 months ago
- 429aa81 Add simple test runner. by dan sinclair · 3 years, 9 months ago
- 4d9cadd Enabling sampleMask usage in RenderPipelineVk by Tomek Ponitka · 3 years, 9 months ago
- 7a0b734 Fix BUILD.gn builds by Ryan Harrison · 3 years, 9 months ago