1. 4fd4aa1 Vulkan: use one barrier if we can for non-pass operations by Yunchao He · 9 weeks ago
  2. f87b62a Don't store unnessary SubresourceRange members in TextureBase by Corentin Wallez · 9 weeks ago
  3. 5c9f7af Vulkan: Properly handle Device extension dependencies by Corentin Wallez · 9 weeks ago
  4. 9435068 Track ShaderVisibleDescriptorHeap Upon Allocation by Brandon Jones · 9 weeks ago
  5. 82027bd Fix ResourceMemoryAllocation null dereference by Natasha Lee · 9 weeks ago
  6. 5fafb49 Refactor subresource related variables to a struct by Yunchao He · 9 weeks ago
  7. c7778a2 Prevent size overflow for sub-allocation. by Bryan Bernhart · 9 weeks ago
  8. 265fb06 Vulkan: handle Device extensions more programmatically by Corentin Wallez · 9 weeks ago
  9. 2532a71 Vulkan: use one barrier to transit states for all subresources by Yunchao He · 9 weeks ago
  10. 1a15991 Add fuzzer for the d3d12 backend by Brandon Jones · 9 weeks ago
  11. 4cef4b8 Roll third_party/tint/ af5df70c7..3f3483be1 (2 commits) by Ryan Harrison · 9 weeks ago
  12. ba3c6be Fix compilation error of MemoryServiceDmaBuf on ChromeOS by Corentin Wallez · 9 weeks ago
  13. 0dc7078 Vulkan: handle Instance extensions more programmatically by Corentin Wallez · 9 weeks ago
  14. 667238b Add storage texture case reading from read-only then writing into write-only by Xing Xu · 9 weeks ago
  15. 90ad1a3 Add CopyB2B tests including for 0-sized copies by Corentin Wallez · 9 weeks ago
  16. 13f4650 Add tests and fix (create) mapping zero-sized buffers by Corentin Wallez · 9 weeks ago
  17. b6eff5a Query API: QuerySet by Hao Li · 9 weeks ago
  18. 70d75c8 Vulkan: Enable nonzero_clear_resources_on_creation_for_testing on buffer by Jiawei Shao · 9 weeks ago
  19. 15cbb6b Enable CopyTests_T2T/CopyWithinSameTexture* tests on D3D12 by Jiawei Shao · 9 weeks ago
  20. 18992f7 D3D12: Fix pipeline layout overflow when using dynamic offsets. by Bryan Bernhart · 9 weeks ago
  21. 4aca14c Unify TickImpl called during Device shutdown. by Natasha Lee · 9 weeks ago
  22. 527080f Check FP16 support on Metal backend by Xinghua Cao · 9 weeks ago
  23. 14f20b0 Metal: Enable nonzero_clear_resources_on_creation_for_testing on buffer by Jiawei Shao · 9 weeks ago
  24. b6c8855 Output more details when pipeline layout mismatches shader declaration by Jiawei Shao · 9 weeks ago
  25. 182af0a Implement texture subresource on D3D12 by Yunchao He · 9 weeks ago
  26. c8000bb Rolling 5 dependencies by Ryan Harrison · 9 weeks ago
  27. e5b4062 Reset bind group aspect in SetBindGroup by Idan Raiter · 9 weeks ago
  28. 83faf15 infra: Migrate builders to Goma RBE by Corentin Wallez · 9 weeks ago
  29. 0a79bee Vulkan: Combine all pass barriers in a single call by Yunchao He · 10 weeks ago
  30. f5657af Fix use of bytesPerRows=0 in CppHelloTriangle by Corentin Wallez · 10 weeks ago
  31. db8f804 Reland "Check FP16 support on vulkan backend" by Xinghua Cao · 10 weeks ago
  32. e472c45 Add validations on the texture-to-texture copies within same texture by Jiawei Shao · 10 weeks ago
  33. ee0516e D3D12: Properly compute rowsPerImage for lazy texture clear by Austin Eng · 10 weeks ago
  34. a2fe305 Add all formats used as writeonly storage texture in StorageTextureTests by Jiawei Shao · 10 weeks ago
  35. 45aed83 CopyFromStagingToBuffer: ASSERT size is not 0 by Corentin Wallez · 10 weeks ago
  36. 0a6a9d8 Test all formats used as readonly storage texture in StorageTextureTests by Jiawei Shao · 2 months ago
  37. 783cd5a Avoid processing already processed tick by Natasha Lee · 2 months ago
  38. 62b08f8 Test that vertex attributes can overlap by Austin Eng · 2 months ago
  39. 0395ca9 Try To Recover From MakeResident Failure by Brandon Jones · 2 months ago
  40. 2f02207 Generate specific error when BGL storageTextureFormat is missing by Austin Eng · 2 months ago
  41. 0768ffa Metal: Handle Buffer allocation failure by Austin Eng · 2 months ago
  42. d586b07 Fix compilation failure with libstdc++ by Corentin Wallez · 2 months ago
  43. adbf915 D3D12: Fix RO storage buffer mismatches. by Bryan Bernhart · 2 months ago
  44. 3fb9c1b Add warning for non-c-typedef-for-linkage by Austin Eng · 2 months ago
  45. 5b3cdc6 Skip creating the VkImageView if the texture usage is only Copy by Austin Eng · 2 months ago
  46. 47a3341 Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer by Corentin Wallez · 2 months ago
  47. 3b7d085 D3D12: Skip dynamic buffer bindings with None visibility by Austin Eng · 2 months ago
  48. 0e3c27d Rolling 5 dependencies by Ryan Harrison · 2 months ago
  49. e388716 Roll third_party/shaderc/ 7d2f8c57e..da87b8d8b (3 commits) by Bryan Bernhart · 2 months ago
  50. b730bfa Fix missing space in an error string. by Corentin Wallez · 2 months ago
  51. 2dfc42d Fix ValidateEntireSubresourceCopied by Austin Eng · 2 months ago
  52. 13110bf d3d12_platform: ensure windows.h macros don't cause compile errors by Corentin Wallez · 2 months ago
  53. 0357eed Revert "Check FP16 support on vulkan backend" by Corentin Wallez · 3 months ago
  54. f7a98fa Ensure dynamic buffer offset bindings are sorted in increasing order by Austin Eng · 3 months ago
  55. 4c32bd0 D3D12: Silence known debug layer warnings by Enrico Galli · 3 months ago
  56. 6ced832 Fix unlinking nullptr error scopes if device init failed by Corentin Wallez · 3 months ago
  57. 0e5301c Add basic supports of storage textures on OpenGL by Jiawei Shao · 3 months ago
  58. da6dccd Metal: Fix clearing of subresource mipmaps. by Corentin Wallez · 3 months ago
  59. 454c699 Rolling 1 dependencies by Bryan Bernhart · 3 months ago
  60. e4f8e19 Remove the defaulting for bytesPerRow = 0 by Corentin Wallez · 3 months ago
  61. 295a417 Add ScopedEnvironmentVar class for setting env variables in BackendVk by Austin Eng · 3 months ago
  62. f874525 OpenGL: Fix rendering to a layer of a depth/stencil texture by Austin Eng · 3 months ago
  63. 09987b8 Metal: Fix rendering to a layer of a depth/stencil texture by Austin Eng · 3 months ago
  64. bf3611c Add tests for using a subresource as output attachment by Austin Eng · 3 months ago
  65. a3636ed Support multiple array layers in one texture-to-texture copy command by Jiawei Shao · 3 months ago
  66. f62ab75 Disallow using cube or cube array texture views as storage textures by Jiawei Shao · 3 months ago
  67. 55c85f6 Query API: Extensions by Hao Li · 3 months ago
  68. bdc05c3 Check FP16 support on vulkan backend by Xinghua Cao · 3 months ago
  69. 3e332cd Set a default value for dawn_glm_dir like other GN build overrides by Jiajie Hu · 3 months ago
  70. 6a029fc Only download binutils in standalone build by Jiajie Hu · 3 months ago
  71. 0cd6533 Implement texture subresource on Vulkan by Yunchao He · 3 months ago
  72. 04701f9 Fire map callback if map async operation fails by Natasha Lee · 3 months ago
  73. 73c9909 Rolling 9 dependencies by Ryan Harrison · 3 months ago
  74. e370ec6 Allow Attempted Eviction When The Residency LRU Is Empty by Brandon Jones · 3 months ago
  75. 31c9c69 Add tests for image2DArray by Jiawei Shao · 3 months ago
  76. 65ee649 Fix VulkanImageWrappingUsageTests.ClearImageAcrossDevicesAliased by Austin Eng · 3 months ago
  77. bd0ad79 Add support for WGSL shaders via Tint by Ryan Harrison · 3 months ago
  78. 214c717 Disallow using combined textures and samplers in shaders by Jiawei Shao · 3 months ago
  79. 8a3cc5c Add adapter type in test name when the adapter is Microsoft Basic Render by Jiawei Shao · 3 months ago
  80. 13e565a Rolling 4 dependencies by Ryan Harrison · 3 months ago
  81. 78f7e86 Skip VulkanImageWrappingTests on SwiftShader by Austin Eng · 3 months ago
  82. e7b30fd Descriptor Residency 2: Add Management Logic and Test by Brandon Jones · 3 months ago
  83. 7355460 Skip window and surface tests if glfwInit fails by Austin Eng · 3 months ago
  84. 8d6b021 Fix a bug for texture subresource by Yunchao He · 3 months ago
  85. 9b54466 Descriptor Residency 1: Add Pageable and ShaderVisibleDescriptorHeap by Brandon Jones · 3 months ago
  86. 949f1e4 Refactor MapRequestTracker to be its own class file. by Natasha Lee · 3 months ago
  87. 2ae84e9 Disallow the copies within the same buffer by Jiawei Shao · 3 months ago
  88. 216c10d D3D12: Implement UseDxc toggle to use DXC for HLSL compilation by Hugo Amiard · 3 months ago
  89. e25ee25 D3D12: De-duplicate sampler heap allocations. by Bryan Bernhart · 3 months ago
  90. 275a95c Fix missing headers with libstdc++ (GCC 10.1) by nihui · 3 months ago
  91. a5d54d7 Add end2end tests for texture subresource by Yunchao He · 3 months ago
  92. 40dc5d3 Cleanup: Remove unnecessary TestSetUp overload by Austin Eng · 3 months ago
  93. da722ad Run dawn_end2end_tests on all available system adapters by Austin Eng · 3 months ago
  94. 89beb5f Remove experimental Dawn DEPS CQ bots by Austin Eng · 3 months ago
  95. 25c747c DawnTest: Gather adapters on environment creation for filtering backends by Austin Eng · 3 months ago
  96. 5133221 DawnTest: Factor Instance creation, Adapter discovery, and config logging by Austin Eng · 3 months ago
  97. 0b8e319 Add tests to verify storage textures are initialized before being used by Jiawei Shao · 3 months ago
  98. 1888ae7 D3D12: Enable GPU-based validation by Bryan Bernhart · 3 months ago
  99. 9832119 Reland "Support depth32float sampling on D3D12" by Austin Eng · 3 months ago
  100. 75ef596 Append the stack trace to the error message by Austin Eng · 3 months ago