1. 7b8e2e0 Dawn: Add validation and reflection for WGSL PLS support by Corentin Wallez · 3 months ago
  2. f72919f Add subgroupBroadcast to intrinsics.def by David Neto · 3 months ago
  3. 0802255 Roll ANGLE from 5afc76e3175b to 3c5728f19c77 (1 revision) by Dawn Autoroller · 3 months ago
  4. 4ef1375 [dawn] Handle SortBindingsCompare being called with the same entry for both args by Ben Clayton · 3 months ago
  5. 11bc1b0 [ir][spirv-writer] Fix OpPhi incoming blocks by James Price · 3 months ago chromium/6010
  6. ff81c01 Respect NODE_ADDON_API_DIR by Jason Erb · 3 months ago
  7. 9be5f3d [dawn] Replace CHECK() with DAWN_CHECK() by Ben Clayton · 3 months ago chromium/6009
  8. 5317cb3 [dawn] Replace UNREACHABLE() with DAWN_UNREACHABLE() by Ben Clayton · 3 months ago
  9. e60adb2 [dawn] Replace ASSERT() with DAWN_ASSERT() by Ben Clayton · 3 months ago
  10. 4506f39 [dawn] Rename ChainUtilsImpl.h to ChainUtilsImpl.inl by Ben Clayton · 3 months ago
  11. 1d68c88 Roll DirectX Shader Compiler from f80b8d6ecd28 to d2882d853094 (1 revision) by Dawn Autoroller · 3 months ago
  12. 14f3bd8 Roll ANGLE from b4848e85b6fa to 5afc76e3175b (4 revisions) by Dawn Autoroller · 3 months ago
  13. d174fa1 Add buffer host mapped pointer feature by Austin Eng · 3 months ago
  14. 1f236ba [tint] Header-build fixes by Ben Clayton · 3 months ago
  15. 0e1a335 tint: Add inspection of pixel_local var member types. by Corentin Wallez · 3 months ago
  16. d6f6f00 tint/hlsl: fix RemoveContinueInSwitch transform to handle nested switch statements by Antonio Maiorano · 3 months ago
  17. 932aa8d [fuzzers] Do not fuzz IR->MSL yet by James Price · 3 months ago
  18. fd8a4fd [fuzzers] Skip clamp_frag_depth + push constants by James Price · 3 months ago
  19. ed093f6 Add use_tint_ir toggle to Dawn by James Price · 3 months ago
  20. 94a6a81 [ir] Validate builtin return types by James Price · 3 months ago
  21. 26c29b7 [tint][msl] Support pixel_local attachments by Ben Clayton · 3 months ago
  22. 538b3b5 [tint][wgsl/writer] Print even on diagnostic errors by Ben Clayton · 3 months ago
  23. 477216c Enables float32-filterable by default now that CTS tests have landed. by Loko Kung · 3 months ago
  24. 86eac5e [WGPUFuture] Updates TODOs with new bugs for easier tracking. by Loko Kung · 3 months ago
  25. 0436de4 Roll DirectX Shader Compiler from da33b6ec9431 to f80b8d6ecd28 (3 revisions) by Dawn Autoroller · 3 months ago chromium/6008
  26. dbd392c Roll ANGLE from ce263437ca35 to b4848e85b6fa (6 revisions) by Dawn Autoroller · 3 months ago
  27. c550ef3 Roll vulkan-deps from 0c842c7bcdc2 to 78257d7b3c7d (9 revisions) by dawn-autoroll · 3 months ago
  28. 64ee837 Roll SwiftShader from 4e40d502c440 to 7f4d495c89c2 (1 revision) by Dawn Autoroller · 3 months ago chromium/6007
  29. 96d9e3c Roll DirectX Shader Compiler from 3b408e51b54b to da33b6ec9431 (1 revision) by Dawn Autoroller · 3 months ago
  30. 308cca5 Roll ANGLE from ec89b1a2bd88 to ce263437ca35 (12 revisions) by Dawn Autoroller · 3 months ago
  31. a4ad8e7 Compat: Make vertex_index/instance_index take an attribute by Gregg Tavares · 3 months ago
  32. 0a9d536 [ir] Make Robustness ICE for ignored bindings by James Price · 3 months ago
  33. 6367c8c [ir] Disable runtime-sized array clamping by James Price · 3 months ago
  34. 4e6f10f [ir] Add robustness for texture builtins by James Price · 3 months ago
  35. 18e089f [ir] Add Robustness transform by James Price · 3 months ago
  36. 53a28ef Roll third_party/gpuweb/ 913189072..b42b4b8b8 (52 commits) by Corentin Wallez · 3 months ago
  37. 6758a33 Add the rgb10a2uint texture format. by Corentin Wallez · 3 months ago
  38. 9d7d7de Reland "Enable dawn_use_built_dxc for non-standalone builds (Chromium)" by Antonio Maiorano · 3 months ago
  39. 2e50936 Add android CTS exceptions by Antonio Maiorano · 3 months ago chromium/6006
  40. b9c4b39 Roll vulkan-deps from a646d4a34af3 to 0c842c7bcdc2 (9 revisions) by dawn-autoroll · 3 months ago
  41. 797063c tint: Move inspection of workgroup_storage_size to the entry point. by Corentin Wallez · 3 months ago
  42. fb0ccce Roll SwiftShader from 60bf67d9716d to 4e40d502c440 (1 revision) by Dawn Autoroller · 3 months ago
  43. ecd5620 tint: remove the unused Inspector::GetStorageSize method. by Corentin Wallez · 3 months ago
  44. 4c5d4ce Roll DirectX Shader Compiler from 67fd9dd84e00 to 3b408e51b54b (3 revisions) by Dawn Autoroller · 3 months ago
  45. 67b7bae Roll ANGLE from 1249fc1ff78e to ec89b1a2bd88 (4 revisions) by Dawn Autoroller · 3 months ago
  46. d00d8da Roll vulkan-deps from f3528c5f4a7d to a646d4a34af3 (14 revisions) by dawn-autoroll · 3 months ago chromium/6005
  47. 01702af Expand disable suballocation for render attachment toggle to Win AMD by Austin Eng · 3 months ago
  48. bec9f31 Improve the readability of internal resource usages and binding types by Jiawei Shao · 3 months ago
  49. 70c4639 Vulkan: Don't check storage usage on TextureBinding image layout by Jiawei Shao · 3 months ago
  50. 8d6cbf5 Fix google3 build issues with ChromeOS toolchain by Ard Oerlemans · 3 months ago
  51. cee48e5 Roll SwiftShader from 9b300a6d6747 to 60bf67d9716d (1 revision) by Dawn Autoroller · 3 months ago
  52. be98f27 Add WGPUFuture, and implement for WorkDone in Metal + wire by Kai Ninomiya · 3 months ago
  53. b09b53f Roll DirectX Shader Compiler from 18328d510578 to 67fd9dd84e00 (1 revision) by Dawn Autoroller · 3 months ago
  54. 6562555 [tint] Add BUILD.bazel files for Tint by Ben Clayton · 3 months ago
  55. 2f97867 Roll ANGLE from 1f1b5ee82e66 to 1249fc1ff78e (3 revisions) by Dawn Autoroller · 3 months ago
  56. 4e800c4 [tint] More tightly constrain pixel_local use by Ben Clayton · 3 months ago
  57. 56e31f9 [tint] Remove redundant 'case' statement by Ben Clayton · 3 months ago chromium/6004
  58. 4604ea8 [tint][msl] Add validation support for 2.3 by Ben Clayton · 3 months ago
  59. c1e157c Roll vulkan-deps from b93e9f86d4b9 to f3528c5f4a7d (1 revision) by dawn-autoroll · 3 months ago
  60. 2de0848 Roll ANGLE from 796914004e94 to 1f1b5ee82e66 (1 revision) by Dawn Autoroller · 3 months ago chromium/6003
  61. 7d459fe Expand MTLCounterSets leak workaround to all non-Apple before OS 11 by Austin Eng · 3 months ago
  62. 9028311 Include SPIR-V validation only when needed by André Cruz · 3 months ago chromium/6002
  63. 7541f3b [tint] Rename tint_enable_local_storage_extension -> tint_enable_pixel_local_extension by Ben Clayton · 3 months ago
  64. 71fc733 Roll ANGLE from 9740b01b4e72 to 796914004e94 (1 revision) by Dawn Autoroller · 3 months ago
  65. f54a2fd Roll vulkan-deps from ebf4563a1048 to b93e9f86d4b9 (1 revision) by dawn-autoroll · 3 months ago
  66. 764c2cb Remove stale WebGPU CTS expectations by Expectation File Editor · 3 months ago
  67. d5dd336 Roll ANGLE from e234c1825f95 to 9740b01b4e72 (1 revision) by Dawn Autoroller · 3 months ago chromium/6001
  68. e67ca32 Roll vulkan-deps from 30a4646f8b89 to ebf4563a1048 (5 revisions) by dawn-autoroll · 3 months ago chromium/6000
  69. 0bcf73e Allow readwrite storage texture in pipelinelayout matches writeonly in shader by Jiawei Shao · 3 months ago
  70. 4a7c5a0 Vulkan: Don't set SHADER_READ bit for write-only storage textures by Jiawei Shao · 3 months ago
  71. 326f17a Roll ANGLE from 65ec697f4183 to e234c1825f95 (10 revisions) by Dawn Autoroller · 3 months ago
  72. 1f77f35 Roll vulkan-deps from d5404cb869d7 to 30a4646f8b89 (2 revisions) by dawn-autoroll · 3 months ago
  73. fcce45b Fix unittests which construct Instance incorrectly by Kai Ninomiya · 3 months ago
  74. d7ddc78 Revert "Enable dawn_use_built_dxc for non-standalone builds (Chromium)" by Austin Eng · 3 months ago chromium/5999
  75. a3906bf Add expectations for flaky CTS tests on Win. by Stephen White · 3 months ago
  76. 11e0306 Roll DirectX Shader Compiler from 087773779c92 to 18328d510578 (4 revisions) by Dawn Autoroller · 3 months ago
  77. 6a47539 Replace SharedTextureMemoryState -> SharedTextureMemoryContents by Austin Eng · 3 months ago
  78. d68fb86 Enable dawn_use_built_dxc for non-standalone builds (Chromium) by Antonio Maiorano · 3 months ago
  79. f7c0ede [ir] Move select over to spirv builtins. by dan sinclair · 3 months ago
  80. 669edf7 [ir] Move dot over to spirv builtins. by dan sinclair · 3 months ago
  81. e9fe772 [ir] Move atomics over to spirv builtins. by dan sinclair · 3 months ago
  82. 721f638 [ir] Move array_length intrinsic to a builtin by dan sinclair · 3 months ago
  83. b4b916a Add the validation for PixelLocalStorage. by Corentin Wallez · 3 months ago
  84. b2c4cdf Roll ANGLE from 99d39241ad4d to 65ec697f4183 (2 revisions) by Dawn Autoroller · 3 months ago
  85. 3d67dc8 Roll vulkan-deps from b821e2b90d25 to d5404cb869d7 (5 revisions) by dawn-autoroll · 3 months ago
  86. af9ef74 Bring back README.chromium and LICENSE files for Khronos deps by Antonio Maiorano · 3 months ago chromium/5998
  87. 195d8b8 Roll DirectX Shader Compiler from 94d9a8a5ef0a to 087773779c92 (6 revisions) by Dawn Autoroller · 3 months ago
  88. e27d3b2 Roll ANGLE from 60b56591dee5 to 99d39241ad4d (11 revisions) by Dawn Autoroller · 3 months ago chromium/5997
  89. b3d123b Roll SwiftShader from 32f9332d1d7a to 9b300a6d6747 (2 revisions) by Dawn Autoroller · 3 months ago
  90. 5af9bc6 Roll vulkan-deps from 62a84300c2fe to b821e2b90d25 (5 revisions) by dawn-autoroll · 3 months ago
  91. 18909c6 Add tint.natvis to CMake and fix outdated visualizers by Antonio Maiorano · 3 months ago
  92. 34651ab Roll DirectX Shader Compiler from bae2325380a6 to 94d9a8a5ef0a (1 revision) by Dawn Autoroller · 3 months ago
  93. 6a78850 Add skips for FXC bit 22 failures by Antonio Maiorano · 3 months ago
  94. e1c1f0d [ir][spirv-writer] Handle storage texture loads by James Price · 3 months ago
  95. ddffd5e [ir] Move matrix and vector intrinsics to builtins by dan sinclair · 3 months ago
  96. 759dfc6 [tint] Polyfill bgra8unorm textureLoad results by James Price · 3 months ago
  97. 51db5cf VarForDynamicIndex: Skip unevaluated expressions by James Price · 3 months ago
  98. 56895ff Triaging more Android CTS failures by Brandon Jones · 3 months ago
  99. b88e1c7 [ir] Validate spirv builtin calls by dan sinclair · 3 months ago
  100. 65a1831 [tint] Support sparse .def files by Ben Clayton · 3 months ago