1. d757c30 Validate usage of dynamic at the BGL level. by Corentin Wallez · 4 years, 10 months ago
  2. 5de3e0a Fix a few more coding style issues for shader by Yunchao He · 4 years, 10 months ago
  3. 2a1d8c2 Remove ShaderStage that doesn't exist in WebGPU. by Corentin Wallez · 4 years, 10 months ago
  4. 06ab6e5 Metal: Code clean up in copy commands by Jiawei Shao · 4 years, 10 months ago
  5. 2d8ba5f Add rendering tests for all color formats by Corentin Wallez · 4 years, 10 months ago
  6. e896a0d Implement Implicit State Decays For D3D12 by Brandon Jones · 4 years, 10 months ago
  7. 4b24886 Use R"(shader source)" to keep consistent by Yunchao He · 4 years, 10 months ago
  8. 1107003 Culling and FrontFace: verify the framebuffer coordinate by Yunchao He · 4 years, 10 months ago
  9. 0023953 Make RG11B10 non-renderable. by Corentin Wallez · 4 years, 10 months ago
  10. ea2d558 Support BC5 formats on Metal by Jiawei Shao · 4 years, 10 months ago
  11. 4b90c47 Add missing descriptors that are present in WebGPU. by Corentin Wallez · 4 years, 10 months ago
  12. 27e67b5 Rolling 4 dependencies by Ryan Harrison · 4 years, 10 months ago
  13. bb218b8 Implement WebGPU formats on D3D12 by Corentin Wallez · 4 years, 10 months ago
  14. 3e1bca7 Metal: Move all the computation in buffer-texture copies to one function by Jiawei Shao · 4 years, 10 months ago
  15. f697fe3 Add dynamic attribute in bind group layout binding by Yan, Shaobo · 4 years, 10 months ago
  16. 8f93871 Add default values to dawn.json for dawncpp.h by Corentin Wallez · 4 years, 10 months ago
  17. 6be3132 Invert component names in RG11B10 and RGB10A2 by Corentin Wallez · 4 years, 10 months ago
  18. ec05355 Rename Transfer[Src|Dst] to Copy[Src|Dst] by Corentin Wallez · 4 years, 10 months ago
  19. 3c3e2bc Use mipLevel/arrayLayer for TextureCopyView by Corentin Wallez · 4 years, 10 months ago
  20. a0491c9 Rename AddressMode::MirroredRepeat to MirrorRepeat. by Corentin Wallez · 4 years, 10 months ago
  21. 7843076 Implement WebGPU formats on Metal. by Corentin Wallez · 4 years, 10 months ago
  22. 5df84ce Make TextureAspect match WebGPU by Corentin Wallez · 4 years, 10 months ago
  23. e409acf Rename SamplerDescriptor::compareFunction to compare. by Corentin Wallez · 4 years, 10 months ago
  24. 35716c2 Add adapter filter flag by vendor id for end2end tests by Li, Hao · 4 years, 10 months ago
  25. 769edd0 Fix compilation on MSVC by Corentin Wallez · 4 years, 10 months ago
  26. d2631f8 Implement Culling and FrontFace by Yunchao He · 4 years, 10 months ago
  27. c6d2d8e Suppress failure on Win NVIDIA GTX 1660 by Corentin Wallez · 4 years, 10 months ago
  28. 3392b20 Support BC5 formats on D3D12 by Jiawei Shao · 4 years, 10 months ago
  29. 3789858 Fix the failures in dynamic buffer offset tests with Vulkan validation layer enabled. by Yan, Shaobo · 4 years, 10 months ago
  30. 050ab49 Implement RenderPassEncoder::SetViewport - front end by Yunchao He · 4 years, 10 months ago
  31. c9b9290 Rolling 5 dependencies by Ryan Harrison · 4 years, 10 months ago
  32. 72508d6 Support BC5 formats on Vulkan by Jiawei Shao · 4 years, 10 months ago
  33. c246494 Skip ManySetSubData test on Linux Vulkan Intel. by Austin Eng · 4 years, 10 months ago
  34. 4886403 Clear OpenGL textures on first use if not initialized already by Natasha Lee · 4 years, 10 months ago
  35. ce32a94 Remove mResourcePtr member from d3d12::Texture by Rafael Cintron · 4 years, 10 months ago
  36. 521003f Move all the validations on imageHeight to one function by Jiawei Shao · 4 years, 10 months ago
  37. 773a551 Newline fixes and tiny cleanups for lazy-0-init by Corentin Wallez · 4 years, 10 months ago
  38. 431d618 Add most WebGPU texture formats on Vulkan by Corentin Wallez · 4 years, 10 months ago
  39. b6096db Make Linux bots run on an unspecified Ubuntu version by Corentin Wallez · 4 years, 10 months ago
  40. eee3e41 Add shaderc to DEPS to roll in script by Ryan Harrison · 4 years, 10 months ago
  41. 293ea77 Make RenderPipeline::ValidateCompatibleWith produce an error message by Corentin Wallez · 4 years, 10 months ago
  42. 77aa5b5 Add support to NaN in Float32ToFloat16 by Corentin Wallez · 4 years, 10 months ago
  43. 7ac0815 dawn_json_generator: Assert that enum values are unique. by Corentin Wallez · 4 years, 10 months ago
  44. ebcf0d3 Add missing Reference count in null Device. by Corentin Wallez · 4 years, 10 months ago
  45. 751252e D3D12: Use D3D12_BUFFER_UAV_FLAG_RAW when creating unordered access views by Rafael Cintron · 4 years, 10 months ago
  46. 41c24ee Fix computation of mipmap sizes used in validation by Yizhou Jiang · 4 years, 10 months ago
  47. 6fa398e Supress failing end2end tests with Metal validation layer by Li, Hao · 4 years, 10 months ago
  48. 99b76d1 Clear D3D12 texture on first usage if not yet initialized by Natasha Lee · 4 years, 10 months ago
  49. 5dee3e8 [generator_lib]: Make generator_lib.py easier to reuse. by David 'Digit' Turner · 4 years, 10 months ago
  50. 4ec2c10 Init PointSize value when pipeline topology is PointList in end2end by Li, Hao · 4 years, 10 months ago
  51. a92f83b Add internal Format structure for texture formats by Corentin Wallez · 4 years, 10 months ago
  52. 4729b15 Add begin-capture-on-startup testing flag by Rafael Cintron · 4 years, 10 months ago
  53. bfd0d94 Fix vulkan clear texture image layout format by Natasha Lee · 4 years, 10 months ago
  54. db8b3fa Remove unnecessary DeviceBase::GetDevice by Corentin Wallez · 4 years, 10 months ago
  55. 24f8d18 Migrate to use new Shader Model API by Ryan Harrison · 4 years, 10 months ago
  56. da8223d Add script to assist in manually rolling shaderc and related DEPS by Ryan Harrison · 4 years, 10 months ago
  57. 77fa31c Make Texture format names match WebGPU by Corentin Wallez · 4 years, 10 months ago
  58. 92cdeaa Rolling 4 dependencies by Ryan Harrison · 4 years, 10 months ago
  59. 872c1d7 Add validations to the texture copies with BC formats by Jiawei Shao · 4 years, 10 months ago
  60. 8f4046b Remove glad and replace it with our own GL header by Corentin Wallez · 4 years, 10 months ago
  61. abdb566 Remove OpenGLBinding's dependency on glad by Corentin Wallez · 4 years, 10 months ago
  62. 21eba76 Implement CreateBufferMappedAsync in dawn_wire and dawn_native by Austin Eng · 4 years, 11 months ago
  63. d1b4b5c Allow D3D12 Implicit State Transitions by Brandon Jones · 4 years, 11 months ago
  64. e0a2ae8 Fix casing of includes in D3D12Info by Corentin Wallez · 4 years, 11 months ago
  65. 55ab6aa Fix compilation of the GL backend on Windows by Corentin Wallez · 4 years, 11 months ago
  66. df69f24 OpenGL: Don't use glad to load OpenGL entrypoints by Corentin Wallez · 4 years, 11 months ago
  67. 87ab2f9 Vulkan: always specify TRANSFER_DST_BIT usage when creating images by Jiawei Shao · 4 years, 11 months ago
  68. 3dc8bf4 Update glad for Desktop GL 4.6 and GLES 3.2 by Corentin Wallez · 4 years, 11 months ago
  69. 970101a Improve D3D12 adapter initialization. by Bryan Bernhart · 4 years, 11 months ago
  70. 0e646e9 Add Vulkan / D3D12 indirect buffer flags by Idan Raiter · 4 years, 11 months ago
  71. 17738b6 Fix wrong computation of texture copy buffer size by Jiawei Shao · 4 years, 11 months ago
  72. 3e51fad Remove Full SPIRV-Cross fuzzers by Ryan Harrison · 4 years, 11 months ago
  73. 8f813ac Fix indirect draw test for MSVC by Idan Raiter · 4 years, 11 months ago
  74. 28232ce Clear Vulkan Textures at first usage by Natasha Lee · 4 years, 11 months ago
  75. 031fbbb Generators: main.py is now dawn_json_generator.py by Corentin Wallez · 4 years, 11 months ago
  76. 88860d1 Add 32 bit Linux/Windows builders to the Dawn CQ by Austin Eng · 4 years, 11 months ago
  77. 29f3de5 Update VertexInput (InputState) to match the spec - Part 4 by Yunchao He · 4 years, 11 months ago
  78. 903fc2b Explictly set the environment for the Fast fuzzers by Ryan Harrison · 4 years, 11 months ago
  79. 05f7ad5 Reland "dawn_native: Indirect draw/dispatch" by Idan Raiter · 4 years, 11 months ago
  80. 9d4d3ea Always back Buffers with data in the Null backend. by Austin Eng · 4 years, 11 months ago
  81. fa8190a Manually roll shaderc related dependencies by Ryan Harrison · 4 years, 11 months ago
  82. 39b8ddf Revert "dawn_native: Indirect draw/dispatch" by Austin Eng · 4 years, 11 months ago
  83. 7eb6be1 dawn_native: Indirect draw/dispatch by Idan Raiter · 4 years, 11 months ago
  84. de1ac9f D3D12: Batch Usage Transitions For Render Pass by Brandon Jones · 4 years, 11 months ago
  85. 2b82eb2 Fix incorrect ASSERT in vertex validation. by Corentin Wallez · 4 years, 11 months ago
  86. 0c38e92 Split off the reusable part of the code generator by Corentin Wallez · 4 years, 11 months ago
  87. 120f5d9 Return nullptr from MakeErrorMapped if OOM allocating staging data by Austin Eng · 4 years, 11 months ago
  88. fa7228a Cleanup CopyBufferToBufferCmd by Austin Eng · 4 years, 11 months ago
  89. 2d4b529 Update VertexInput (InputState) to match the spec - Part 3 by Yunchao He · 4 years, 11 months ago
  90. 67ab1ea dawn.json: Use void* instead of uint8_t* for data pointers by Corentin Wallez · 4 years, 11 months ago
  91. 97c0885 Update VertexInput (InputState) to match the spec - Part 2 by Yunchao He · 5 years ago
  92. 9cd21f1 Implement CreateBufferMapped for non-mappable buffers by Austin Eng · 5 years ago
  93. 233ce73 Add Create/ReleaseStagingBuffer to DynamicUploader by Austin Eng · 5 years ago
  94. b632bc5 Vulkan: Don't enable primitiveRestart on "list" topologies by Corentin Wallez · 5 years ago
  95. c2750ab Add validations on the creation of textures in BC formats by Jiawei Shao · 5 years ago
  96. 8dfc593 Remove the concept of push constants by Corentin Wallez · 5 years ago
  97. 839053b Replace dawn::CallbackUserdata with void* by Corentin Wallez · 5 years ago
  98. 26d3cf0 Fix dawn_end2end_tests with the wire by Austin Eng · 5 years ago
  99. 93373ab Support force enabling multiple toggles in Dawn end2end tests by Jiawei Shao · 5 years ago
  100. 8b5fc36 Suppress failing shared memory test on GTX 1660 D3D12 by Corentin Wallez · 5 years ago