1. ecabfe8 Remove wgpu::BufferCopyView::rowPitch/imageHeight by Corentin Wallez · 9 months ago
  2. 2eca22f Remove ShaderModule::code/codeSize by Corentin Wallez · 9 months ago
  3. 4376552 Remove wgpu::Device::CreateQueue by Corentin Wallez · 9 months ago
  4. b761fe1 Remove wgpu::BindGroupLayoutEntry::textureDimension by Corentin Wallez · 9 months ago
  5. 84ae2bf Remove deprecated "Binding" types and members by Corentin Wallez · 9 months ago
  6. 20ed6f4 D3D12: Add a toggle to use DXC for HLSL compilation by Felix Maier · 9 months ago
  7. 60bb88d Fix remaining -pedantic warnings. by Corentin Wallez · 9 months ago
  8. f4df791 Add validation on the buffer-to-buffer copies within same buffer by Jiawei Shao · 9 months ago
  9. fce44b5 Sort same-type bindings in the BGL by binding number by Austin Eng · 9 months ago
  10. b6eeee0 Vulkan: Fix ResourceHeap leak for direct-allocated resources. by Corentin Wallez · 9 months ago
  11. 4fa5ad4 Rolling 5 dependencies and fix test slow down by Ryan Harrison · 9 months ago
  12. 02beeca Fuzzer: Wait for all commands to complete before destroying the wire by Austin Eng · 9 months ago
  13. a1800c0 Make fence descriptor optional by Austin Eng · 9 months ago
  14. a6cf7b5 Make error scope shutdown iterative instead of recursive. by Corentin Wallez · 9 months ago
  15. c2542cd Fix a bug for multi-writes in ResourceUsageTrackingTests.cpp by Yunchao He · 9 months ago
  16. 5ffded3 Revert "Rolling 4 dependencies" by Ryan Harrison · 9 months ago
  17. bf009f5 Add a test for creating a 0-sized buffer. by Corentin Wallez · 9 months ago
  18. 19b21c5 D3D12: Remove ComPtr from D3D12 objects when possible. by Bryan Bernhart · 9 months ago
  19. 4084c94 Rolling 4 dependencies by Ryan Harrison · 9 months ago
  20. a02619d Roll third_party/googletest/ e3f0319d8..a09ea700d (27 commits) by Corentin Wallez · 9 months ago
  21. 562255a Load Swiftshader Vulkan separately from the system Vulkan by Austin Eng · 9 months ago
  22. 818c6b7 Validate that ShaderModuleDescriptor has chained descriptor by Austin Eng · 9 months ago
  23. 70ffa0c Add more tests for resource usage tracking by Yunchao He · 9 months ago
  24. 351c95a Refactor Serial tracking to be owned by Device frontend. by Natasha Lee · 9 months ago
  25. 4f3811c Add Tint to BUILD.gn by Ryan Harrison · 9 months ago
  26. 4fe8ead Revert "Support depth32float sampling on D3D12" by Austin Eng · 9 months ago
  27. d785988 Add missing include in DawnWireServerAndFrontendFuzzer.cpp by Austin Eng · 9 months ago
  28. 17e1e19 Add tests for texture usage tracking - 3 by Yunchao He · 9 months ago
  29. 071fe56 Support depth32float sampling on D3D12 by Austin Eng · 9 months ago
  30. e8bf706 Add basic supports of storage textures on D3D12 by Jiawei Shao · 9 months ago
  31. 458ab1b Expand depth sampling tests by Austin Eng · 9 months ago
  32. 5312533 Split ComparisonSampler tests with/without normalized depth textures by Austin Eng · 9 months ago
  33. 991b947 Add Tint to DEPS for standalone checkouts by Ryan Harrison · 9 months ago
  34. b7dbb48 Fix OpenGL format table for GL_DEPTH_COMPONENT textures by Austin Eng · 9 months ago
  35. 5ffca2e NativeSwapChainImplVk: Remove unnecessary transition on Configure by Corentin Wallez · 9 months ago
  36. 0abddd2 Add dispatch call in usage tracking tests by Yunchao He · 9 months ago
  37. 2b2c557 Rolling 4 dependencies by Ryan Harrison · 9 months ago
  38. 94efed2 Start adding docs about device facilities. by Corentin Wallez · 9 months ago
  39. ecf9347 Move validation of the copy commands in the entrypoint. by Corentin Wallez · 9 months ago
  40. 3874434 TextureVk: Make a Create function for swapchain textures. by Corentin Wallez · 9 months ago
  41. 07328ba Add validation tests for texture resource tracking - 2 by Yunchao He · 9 months ago
  42. 23428ea Add validation code for texture subresource usage tracking by Yunchao He · 9 months ago
  43. a6d7f56 Add resource usage tests in a single draw/dispatch by Yunchao He · 9 months ago
  44. a8337c3 DescriptorSetAllocation.h: Add missing include by Corentin Wallez · 9 months ago
  45. dbec2fa Use unordered_set<std::string> for deprecation warnings by Corentin Wallez · 9 months ago
  46. 798cefb Fix incorrect validation error in CommandBufferStateTracker by Yunchao He · 9 months ago
  47. ccc40f6 Fix a bug in ResourceUsageTrackingTests by Yunchao He · 9 months ago
  48. 303a3da D3D12: Decouple descriptor heap allocations. by Bryan Bernhart · 9 months ago
  49. 2ba90d6 Add tests for resource tracking in compute - 1 by Yunchao He · 9 months ago
  50. 129dc00 Suppress MSVC warnings about invalid switch values by Austin Eng · 9 months ago
  51. a121e7f Enable -Wno-language-extension-token except on Windows by Corentin Wallez · 9 months ago
  52. 75f55bf Fix and enable -Wgnu-anonymous-struct by Corentin Wallez · 9 months ago
  53. e642b1d Fix and enable -Wnested-anon-types by Corentin Wallez · 9 months ago
  54. 754c161 Add basic supports of storage textures on Vulkan by Jiawei Shao · 9 months ago
  55. c85ef79 Fix and enable -Wfour-char-constants by Corentin Wallez · 9 months ago
  56. b2d1d7b Fix and enable -Wvla-extension by Corentin Wallez · 9 months ago
  57. 85cc603 Enable -Wc++20-designator by Corentin Wallez · 9 months ago
  58. 349a82a Rolling 5 dependencies by Ryan Harrison · 9 months ago
  59. 2d79ef2 Do not use Dawn's warnings for compiling Chromium's gtest main. by Corentin Wallez · 9 months ago
  60. c94f4a7 D3D12: Fix invalid allocation size check. by Bryan Bernhart · 9 months ago
  61. 88f2ec8 Add basic supports of readonly and writeonly storage textures on Metal by Jiawei Shao · 9 months ago
  62. f70db58 Fix MSVC compilation. by Felix Maier · 9 months ago
  63. c05a0e1 Enable -pedantic and disable currently triggered warnings by Corentin Wallez · 9 months ago
  64. 006020b Fix ValidateRowsPerImage error text. by Corentin Wallez · 9 months ago
  65. 00b90ea Enable more warning needed for Skia to build with Dawn on Linux by Corentin Wallez · 9 months ago
  66. 094d1d4 Add Matrix chatrooms to README.md by Corentin Wallez · 9 months ago
  67. cdf2d8d Deprecate BufferCopyView.rowPitch/imageHeight -> bytesPerRow/rowsPerImage by Corentin Wallez · 9 months ago
  68. c244f53 Add a size argument to Set[Vertex|Index]Buffer by Corentin Wallez · 9 months ago
  69. 635239f Non-Local Residency 2: Implement Non-Local Management Logic by Brandon Jones · 9 months ago
  70. 409cf67 Special-case GetDefaultQueue in the wire by Corentin Wallez · 9 months ago
  71. b46d002 D3D12: Fix UBO and sampler heap encoding test. by Bryan Bernhart · 9 months ago
  72. 6420092 Reland "Slab-allocate VkDescriptorSets" by Austin Eng · 9 months ago
  73. 0e9320b Use Ref<TextureBase> instead of TextureBase* in more places by Rafael Cintron · 9 months ago
  74. c9e28b1 Use dawn_has_build in dawn_component by Sean Gilhuly · 9 months ago
  75. 7e972be Revert "Slab-allocate VkDescriptorSets" by Corentin Wallez · 9 months ago
  76. 21d753a Read and write usage in compute pass is valid by Yunchao He · 9 months ago
  77. 7434b2c D3D12: Enable sub-allocation for RTV/DSV heaps. by Bryan Bernhart · 9 months ago
  78. 96c4019 Slab-allocate VkDescriptorSets by Austin Eng · 9 months ago
  79. f56f190 Non-Local Residency 1: Get Non-Local Memory Info by Brandon Jones · 9 months ago
  80. b4eccc8 Allow Ref<Derived> -> Ref<Base> assignment, and move operations by Rafael Cintron · 9 months ago
  81. d430243 Add depth texture sampling and tests for only depth32float by Austin Eng · 9 months ago
  82. 64fcf39 Allow one texture as write-only storage and sampled in one compute pass by Jiawei Shao · 9 months ago
  83. c133cab D3D12: Remove increment during bindgroup population. by Bryan Bernhart · 9 months ago
  84. f204cf2 Add Ref<T> specialization for Result by Rafael Cintron · 9 months ago
  85. fee2783 Deprecate ShaderModuleDescriptor.code in favor of chained descriptor by Corentin Wallez · 9 months ago
  86. 21744d0 Make all backend::ShaderModule get SPIRV from the frontend by Corentin Wallez · 9 months ago
  87. 3966eb1 Deprecate BG[L]Desc::binding[s|Count] in favor of entr[ies|yCount] by Corentin Wallez · 9 months ago
  88. be08000 Roll third_party/shaderc/ a10a0b334..ced9c72d0 (2 commits) by Ryan Harrison · 9 months ago
  89. e89b487 Validate texture usage scope with storage textures in one render pass by Jiawei Shao · 9 months ago
  90. d543d58 Allow using write-only storage textures in fragment shader stage by Jiawei Shao · 9 months ago
  91. 7817a9a Reland "Add ComparisonSampler binding type and validation tests" by Austin Eng · 9 months ago
  92. 7e8385c Move and improve RefCounted by Rafael Cintron · 9 months ago
  93. 8edb723 Revert "Add ComparisonSampler binding type and validation tests" by Corentin Wallez · 9 months ago
  94. 24730cd Rolling 3 dependencies by Ryan Harrison · 9 months ago
  95. 5e08859 Revert "Special-case GetDefaultQueue in the wire" by Corentin Wallez · 9 months ago
  96. 98334df Deprecate BGLEntry::textureDimension in favor of viewDimension by Corentin Wallez · 9 months ago
  97. 99655bc Add validation tests for resource usage tracking - 3 by Yunchao He · 9 months ago
  98. 59382b7 Use python3 for all of Dawn's python scripts by Corentin Wallez · 9 months ago
  99. 6d9e4f8 Add ComparisonSampler binding type and validation tests by Austin Eng · 9 months ago
  100. d6a5431 Add default Undefined sampler compare function by Austin Eng · 9 months ago