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ecabfe8
Remove wgpu::BufferCopyView::rowPitch/imageHeight
by Corentin Wallez
· 4 years ago
2eca22f
Remove ShaderModule::code/codeSize
by Corentin Wallez
· 4 years ago
4376552
Remove wgpu::Device::CreateQueue
by Corentin Wallez
· 4 years ago
b761fe1
Remove wgpu::BindGroupLayoutEntry::textureDimension
by Corentin Wallez
· 4 years ago
84ae2bf
Remove deprecated "Binding" types and members
by Corentin Wallez
· 4 years ago
20ed6f4
D3D12: Add a toggle to use DXC for HLSL compilation
by Felix Maier
· 4 years ago
60bb88d
Fix remaining -pedantic warnings.
by Corentin Wallez
· 4 years ago
f4df791
Add validation on the buffer-to-buffer copies within same buffer
by Jiawei Shao
· 4 years ago
fce44b5
Sort same-type bindings in the BGL by binding number
by Austin Eng
· 4 years ago
b6eeee0
Vulkan: Fix ResourceHeap leak for direct-allocated resources.
by Corentin Wallez
· 4 years ago
4fa5ad4
Rolling 5 dependencies and fix test slow down
by Ryan Harrison
· 4 years ago
02beeca
Fuzzer: Wait for all commands to complete before destroying the wire
by Austin Eng
· 4 years ago
a1800c0
Make fence descriptor optional
by Austin Eng
· 4 years ago
a6cf7b5
Make error scope shutdown iterative instead of recursive.
by Corentin Wallez
· 4 years ago
c2542cd
Fix a bug for multi-writes in ResourceUsageTrackingTests.cpp
by Yunchao He
· 4 years ago
5ffded3
Revert "Rolling 4 dependencies"
by Ryan Harrison
· 4 years ago
bf009f5
Add a test for creating a 0-sized buffer.
by Corentin Wallez
· 4 years ago
19b21c5
D3D12: Remove ComPtr from D3D12 objects when possible.
by Bryan Bernhart
· 4 years ago
4084c94
Rolling 4 dependencies
by Ryan Harrison
· 4 years ago
0bbf1e7
Small fix for BUILD.gn
by Ryan Harrison
· 4 years ago
a02619d
Roll third_party/googletest/ e3f0319d8..a09ea700d (27 commits)
by Corentin Wallez
· 4 years ago
562255a
Load Swiftshader Vulkan separately from the system Vulkan
by Austin Eng
· 4 years ago
818c6b7
Validate that ShaderModuleDescriptor has chained descriptor
by Austin Eng
· 4 years ago
3e025a4
Rolling 6 dependencies
by David Neto
· 4 years ago
70ffa0c
Add more tests for resource usage tracking
by Yunchao He
· 4 years ago
351c95a
Refactor Serial tracking to be owned by Device frontend.
by Natasha Lee
· 4 years ago
4f3811c
Add Tint to BUILD.gn
by Ryan Harrison
· 4 years ago
4fe8ead
Revert "Support depth32float sampling on D3D12"
by Austin Eng
· 4 years ago
cad427e
[spirv-reader] Find if-selection internal headers
by David Neto
· 4 years ago
d785988
Add missing include in DawnWireServerAndFrontendFuzzer.cpp
by Austin Eng
· 4 years ago
d8082d2
[spirv-reader] Rename Edge::kToMerge to kIfBreak
by David Neto
· 4 years ago
15fd736
[spirv-reader] Classify kSwitchBreak from deep in control flow
by David Neto
· 4 years ago
4dfda01
Rename brace and bracket to match spec
by dan sinclair
· 4 years ago
1f1f08f
Add spvtools deps to top-level targets
by Ryan Harrison
· 4 years ago
17e1e19
Add tests for texture usage tracking - 3
by Yunchao He
· 4 years ago
071fe56
Support depth32float sampling on D3D12
by Austin Eng
· 4 years ago
e8bf706
Add basic supports of storage textures on D3D12
by Jiawei Shao
· 4 years ago
458ab1b
Expand depth sampling tests
by Austin Eng
· 4 years ago
5312533
Split ComparisonSampler tests with/without normalized depth textures
by Austin Eng
· 4 years ago
991b947
Add Tint to DEPS for standalone checkouts
by Ryan Harrison
· 4 years ago
ace7a13
Fixes to unbreak the BUILD.gn build
by Ryan Harrison
· 4 years ago
a4e6858
Remove push constants.
by dan sinclair
· 4 years ago
b7dbb48
Fix OpenGL format table for GL_DEPTH_COMPONENT textures
by Austin Eng
· 4 years ago
506fe79
Remove unused entries from .gni file
by Ryan Harrison
· 4 years ago
ab56088
[spirv-reader] Classify kSwitchBreak edges
by David Neto
· 4 years ago
920bdcd
[spirv-reader] Refine selection construct concept
by David Neto
· 4 years ago
5ffca2e
NativeSwapChainImplVk: Remove unnecessary transition on Configure
by Corentin Wallez
· 4 years ago
054927d
[spirv-reader] Classify CFG edges
by David Neto
· 4 years ago
0abddd2
Add dispatch call in usage tracking tests
by Yunchao He
· 4 years ago
2b2c557
Rolling 4 dependencies
by Ryan Harrison
· 4 years ago
32b41b7
Add block annotations to computeboids
by dan sinclair
· 4 years ago
265d5d0
Unique method names in computeboids
by dan sinclair
· 4 years ago
b1870ef
[spirv-writer] Add a LocalSize execution mode.
by dan sinclair
· 4 years ago
2287f33
[spirv-writer] Add null initializers where needed.
by dan sinclair
· 4 years ago
94efed2
Start adding docs about device facilities.
by Corentin Wallez
· 4 years ago
ecf9347
Move validation of the copy commands in the entrypoint.
by Corentin Wallez
· 4 years ago
3874434
TextureVk: Make a Create function for swapchain textures.
by Corentin Wallez
· 4 years ago
5b43c58
[spirv-writer] First pass at entry point interface
by dan sinclair
· 4 years ago
6ca2699
Windows fixes.
by dan sinclair
· 4 years ago
253ee1b
Fixup IntLiteral names.
by dan sinclair
· 4 years ago
07328ba
Add validation tests for texture resource tracking - 2
by Yunchao He
· 4 years ago
23428ea
Add validation code for texture subresource usage tracking
by Yunchao He
· 4 years ago
6164da2
[spirv-writer] Handle load of array accessors if needed.
by dan sinclair
· 4 years ago
8a669aa
[spirv-builder] Generate load for cast expression.
by dan sinclair
· 4 years ago
a6d7f56
Add resource usage tests in a single draw/dispatch
by Yunchao He
· 4 years ago
a8337c3
DescriptorSetAllocation.h: Add missing include
by Corentin Wallez
· 4 years ago
dbec2fa
Use unordered_set<std::string> for deprecation warnings
by Corentin Wallez
· 4 years ago
798cefb
Fix incorrect validation error in CommandBufferStateTracker
by Yunchao He
· 4 years ago
ccc40f6
Fix a bug in ResourceUsageTrackingTests
by Yunchao He
· 4 years ago
c8c10e8
[spirv-writer] Generate load for var initializer, if needed
by David Neto
· 4 years ago
de4259e
Fixup computeboids translation error.
by dan sinclair
· 4 years ago
abd472e
[spirv-writer] Add start of cast support.
by dan sinclair
· 4 years ago
64db1d9
Add mising computeboids casts.
by dan sinclair
· 4 years ago
cf35178
[spirv-writer] Load array accessors if required.
by dan sinclair
· 4 years ago
cf2af15
[spirv-writer] Add assignment tests.
by dan sinclair
· 4 years ago
576c9af
[spirv-writer] Add function with body test.
by dan sinclair
· 4 years ago
a0b3754
[spirv-writer] Enable FunctionVar_WithNonConstantConstructor
by dan sinclair
· 4 years ago
ac47807
Fix compute_boids.wgsl literal types, storage class
by David Neto
· 4 years ago
540ab21
[spirv-writer] Fragment shaders use OriginUpperLeft
by David Neto
· 4 years ago
7cac245
[spirv-writer] Handle multi name swizzles.
by dan sinclair
· 4 years ago
303a3da
D3D12: Decouple descriptor heap allocations.
by Bryan Bernhart
· 4 years ago
2ba90d6
Add tests for resource tracking in compute - 1
by Yunchao He
· 4 years ago
129dc00
Suppress MSVC warnings about invalid switch values
by Austin Eng
· 4 years ago
a121e7f
Enable -Wno-language-extension-token except on Windows
by Corentin Wallez
· 4 years ago
75f55bf
Fix and enable -Wgnu-anonymous-struct
by Corentin Wallez
· 4 years ago
e642b1d
Fix and enable -Wnested-anon-types
by Corentin Wallez
· 4 years ago
754c161
Add basic supports of storage textures on Vulkan
by Jiawei Shao
· 4 years ago
a1a4800
[spirv-writer] Avoid branch after dead if/then if/else
by David Neto
· 4 years ago
9684d81
[spirv-writer] decorations are annotations
by David Neto
· 4 years ago
1be8d7f
[spirv-writer] Declare extension when using vulkan memory model
by David Neto
· 4 years ago
e3bf49a
tint executable: infer output format, allow stdout
by David Neto
· 4 years ago
c85ef79
Fix and enable -Wfour-char-constants
by Corentin Wallez
· 4 years ago
4092f22
[spirv-writer] Split the constructor expression method.
by dan sinclair
· 4 years ago
a308ae2
[spirv-writer] Stub out more accessor tests
by dan sinclair
· 4 years ago
b5b960e
Rolling 7 dependencies
by dan sinclair
· 4 years ago
b2d1d7b
Fix and enable -Wvla-extension
by Corentin Wallez
· 4 years ago
85cc603
Enable -Wc++20-designator
by Corentin Wallez
· 4 years ago
349a82a
Rolling 5 dependencies
by Ryan Harrison
· 4 years ago
8ff8c07
[spirv-reader] Find switch case headers
by David Neto
· 4 years ago
3051bfd
[spirv-writer] Handle building vectors from other vectors.
by dan sinclair
· 4 years ago
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