| commit | 04f5166ac1756a0d1c3878003c530b86c15c13cf | [log] [tgz] |
|---|---|---|
| author | Corentin Wallez <cwallez@chromium.org> | Mon Aug 24 13:04:36 2020 +0000 |
| committer | Commit Bot service account <commit-bot@chromium.org> | Mon Aug 24 13:04:36 2020 +0000 |
| tree | 8c8d3966116a824c5d36f8f64d996204d1d2c906 | |
| parent | c189b1d4797847e2e30b7d3c6082eda80b1a2306 [diff] |
Fix triangle.wgsl's floating point literals. Bug: None Change-Id: I76a4df338e6354915844822ac1d40cece10ac9e0 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27241 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org>
diff --git a/test/triangle.wgsl b/test/triangle.wgsl index 6eb9ed7..d833e83 100644 --- a/test/triangle.wgsl +++ b/test/triangle.wgsl
@@ -30,7 +30,7 @@ # Fragment shader [[location 0]] var<out> outColor : vec4<f32>; fn frag_main() -> void { - outColor = vec4<f32>(1, 0, 0, 1); + outColor = vec4<f32>(1.0, 0.0, 0.0, 1.0); return; } entry_point fragment = frag_main;