writer/msl: Enable validation for entry point tests
Fix a test that did not have the position builtin as a vertex shader
output.
Change-Id: I8dceba59d8327938e725e7d5e62b4b9c43695710
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/47820
Reviewed-by: Ben Clayton <bclayton@chromium.org>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
diff --git a/src/writer/msl/generator_impl_function_test.cc b/src/writer/msl/generator_impl_function_test.cc
index 87001b3..00e4c43 100644
--- a/src/writer/msl/generator_impl_function_test.cc
+++ b/src/writer/msl/generator_impl_function_test.cc
@@ -121,6 +121,8 @@
}
)");
+
+ Validate();
}
TEST_F(MslGeneratorImplTest, Emit_Decoration_EntryPoint_WithInOut_Builtins) {
@@ -154,6 +156,8 @@
}
)");
+
+ Validate();
}
TEST_F(MslGeneratorImplTest,
@@ -161,9 +165,10 @@
// struct Interface {
// [[location(1)]] col1 : f32;
// [[location(2)]] col2 : f32;
+ // [[builtin(position)]] pos : vec4<f32>;
// };
// fn vert_main() -> Interface {
- // return Interface(0.4, 0.6);
+ // return Interface(0.4, 0.6, vec4<f32>());
// }
// fn frag_main(colors : Interface) {
// const r = colors.col1;
@@ -171,13 +176,16 @@
// }
auto* interface_struct = Structure(
"Interface",
- {Member("col1", ty.f32(), {create<ast::LocationDecoration>(1)}),
- Member("col2", ty.f32(), {create<ast::LocationDecoration>(2)})});
+ {
+ Member("col1", ty.f32(), {Location(1)}),
+ Member("col2", ty.f32(), {Location(2)}),
+ Member("pos", ty.vec4<f32>(), {Builtin(ast::Builtin::kPosition)}),
+ });
Func("vert_main", {}, interface_struct,
- {create<ast::ReturnStatement>(
- Construct(interface_struct, Expr(0.5f), Expr(0.25f)))},
- {create<ast::StageDecoration>(ast::PipelineStage::kVertex)});
+ {Return(Construct(interface_struct, Expr(0.5f), Expr(0.25f),
+ Construct(ty.vec4<f32>())))},
+ {Stage(ast::PipelineStage::kVertex)});
Func("frag_main", {Param("colors", interface_struct)}, ty.void_(),
{
@@ -197,29 +205,34 @@
struct Interface {
float col1;
float col2;
+ float4 pos;
};
struct tint_symbol {
float col1 [[user(locn1)]];
float col2 [[user(locn2)]];
+ float4 pos [[position]];
};
struct tint_symbol_3 {
float col1 [[user(locn1)]];
float col2 [[user(locn2)]];
+ float4 pos [[position]];
};
vertex tint_symbol vert_main() {
- const Interface tint_symbol_1 = {0.5f, 0.25f};
- return {tint_symbol_1.col1, tint_symbol_1.col2};
+ const Interface tint_symbol_1 = {0.5f, 0.25f, float4(0.0f)};
+ return {tint_symbol_1.col1, tint_symbol_1.col2, tint_symbol_1.pos};
}
fragment void frag_main(tint_symbol_3 tint_symbol_2 [[stage_in]]) {
- const Interface colors = {tint_symbol_2.col1, tint_symbol_2.col2};
+ const Interface colors = {tint_symbol_2.col1, tint_symbol_2.col2, tint_symbol_2.pos};
const float r = colors.col1;
const float g = colors.col2;
return;
}
)");
+
+ Validate();
}
TEST_F(MslGeneratorImplTest,
@@ -288,6 +301,8 @@
}
)");
+
+ Validate();
}
TEST_F(MslGeneratorImplTest,