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samples
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simple.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
struct
tint_symbol_1
{
float4 value
[[
color
(
0
)]];
};
void
bar
()
{
}
fragment tint_symbol_1 tint_symbol
()
{
float2 a
=
float2
();
bar
();
return
{
float4
(
0.400000006f
,
0.400000006f
,
0.800000012f
,
1.0f
)};
}