)]}'
{
  "commit": "32a68fec42f5c92676cbbf451393e609145db241",
  "tree": "a9d60d3e55923f8ed95619dd00a5186dca51fe04",
  "parents": [
    "e49bd5eeb49dfe7128ae089a6c36899d68e47395"
  ],
  "author": {
    "name": "dan sinclair",
    "email": "dsinclair@google.com",
    "time": "Tue Mar 31 15:06:07 2020 +0000"
  },
  "committer": {
    "name": "dan sinclair",
    "email": "dsinclair@google.com",
    "time": "Tue Mar 31 15:06:07 2020 +0000"
  },
  "message": "Fix type of gl_GlobalInvocationId in compute boids.\n\nThe variable was incorrectly set to be a `vec3\u003cf32\u003e` instead of a\n`vec3\u003cu32\u003e`.\n\nBug: tint:24\nChange-Id: I84262a185925c50adf3a149f5f93f45124499596\nReviewed-on: https://dawn-review.googlesource.com/c/tint/+/18400\nReviewed-by: David Neto \u003cdneto@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "6df8a30b3f90406be86d8f61134deb74f218723c",
      "old_mode": 33188,
      "old_path": "test/compute_boids.wgsl",
      "new_id": "0a638d977c94d9766cf37eb83fa95124d5043a74",
      "new_mode": 33188,
      "new_path": "test/compute_boids.wgsl"
    }
  ]
}
