| [[block]] | |
| struct SB { | |
| arg_0 : array<f32>; | |
| }; | |
| [[group(0), binding(0)]] var<storage, read> sb : SB; | |
| fn arrayLength_b083be() { | |
| var res : u32 = arrayLength(sb.arg_0); | |
| } | |
| [[stage(vertex)]] | |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
| arrayLength_b083be(); | |
| return vec4<f32>(); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| arrayLength_b083be(); | |
| } | |
| [[stage(compute)]] | |
| fn compute_main() { | |
| arrayLength_b083be(); | |
| } |